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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-07-28 08:07:26 -0400
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-07-28 08:07:26 -0400
commit9fa696c0d57346277168a310b441694f633d1d8f (patch)
tree2227795bb5b22ae231887c71e857db6362581c6f /src/core/settings.cpp
parent194103745c99a2aaef2e6a506944cb7d6f717784 (diff)
configure_graphics: Remove Force 30 FPS mode
The introduction of multicore rendered this setting non-functional as timing code was changed. This removes the setting entirely.
Diffstat (limited to 'src/core/settings.cpp')
-rw-r--r--src/core/settings.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 44252dd81d..416b2d866f 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -173,7 +173,6 @@ void RestoreGlobalState() {
values.use_assembly_shaders.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true);
- values.force_30fps_mode.SetGlobal(true);
values.bg_red.SetGlobal(true);
values.bg_green.SetGlobal(true);
values.bg_blue.SetGlobal(true);