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authorameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 19:56:21 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 22:10:01 -0400
commitaeff61a0cc197c756f14af45b1fc2328926645a8 (patch)
tree83ae648f51b4d0d2bb484741f86f5fb9bce8d00b /src/core/telemetry_session.cpp
parentf7454fabb30aa61754b28c1e190832ca7a930c15 (diff)
general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
Diffstat (limited to 'src/core/telemetry_session.cpp')
-rw-r--r--src/core/telemetry_session.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 066cb23e4e..d81f6ddbd0 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -221,8 +221,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
TranslateRenderer(Settings::values.renderer_backend.GetValue()));
AddField(field_type, "Renderer_ResolutionFactor",
Settings::values.resolution_factor.GetValue());
- AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit.GetValue());
- AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit.GetValue());
+ AddField(field_type, "Renderer_UseSpeedLimit", Settings::values.use_speed_limit.GetValue());
+ AddField(field_type, "Renderer_SpeedLimit", Settings::values.speed_limit.GetValue());
AddField(field_type, "Renderer_UseDiskShaderCache",
Settings::values.use_disk_shader_cache.GetValue());
AddField(field_type, "Renderer_GPUAccuracyLevel",