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| author | bunnei <bunneidev@gmail.com> | 2020-04-22 22:09:38 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-04-22 22:09:38 -0400 |
| commit | c916ad62e7ae6a58de3aee0a5c929b7fd036903d (patch) | |
| tree | b97d388da23608c00808b6662e3c0564fc4f6d59 /src/core/telemetry_session.cpp | |
| parent | dfd7bb2971b2840edc9d603d62d5c121875ebd98 (diff) | |
| parent | e211e300934039b502ae31e5d3696a70db4db537 (diff) | |
Merge pull request #3677 from FernandoS27/better-sync
Introduce Predictive Flushing and Improve ASYNC GPU
Diffstat (limited to 'src/core/telemetry_session.cpp')
| -rw-r--r-- | src/core/telemetry_session.cpp | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index fd5a3ee9f1..1c3b03a1c2 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -56,6 +56,18 @@ static const char* TranslateRenderer(Settings::RendererBackend backend) { return "Unknown"; } +static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) { + switch (backend) { + case Settings::GPUAccuracy::Normal: + return "Normal"; + case Settings::GPUAccuracy::High: + return "High"; + case Settings::GPUAccuracy::Extreme: + return "Extreme"; + } + return "Unknown"; +} + u64 GetTelemetryId() { u64 telemetry_id{}; const std::string filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + @@ -184,8 +196,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) { AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit); AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit); AddField(field_type, "Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache); - AddField(field_type, "Renderer_UseAccurateGpuEmulation", - Settings::values.use_accurate_gpu_emulation); + AddField(field_type, "Renderer_GPUAccuracyLevel", + TranslateGPUAccuracyLevel(Settings::values.gpu_accuracy)); AddField(field_type, "Renderer_UseAsynchronousGpuEmulation", Settings::values.use_asynchronous_gpu_emulation); AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync); |
