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authorxbzk <xbzk@eden-emu.dev>2026-03-31 21:32:24 +0200
committercrueter <crueter@eden-emu.dev>2026-03-31 21:32:24 +0200
commit81a344f3dbd3cb549535c6486fd5269c5eacc528 (patch)
tree607f4063ac36dfce71a0db3c6f8389975369b089 /src/core/tools/renderdoc.cpp
parentc0fbb2526d1ea9a0a270e1c88b80c5a13c03f7d6 (diff)
[android,addons] after a crash, launch button will wait for reloadGames to complete, and system will initialize after global config for proper firmware mounting (#3803)
This fixes two problems: 1. After a crash, it was possible to launch a game before external content gets mounted. Now the button will wait for it to complete. 2. Directory initialization was init system before init globalconfig, so after a crash firmware was not being remounted (have you ever noticed fw version = N/A in device overlay, after fiddling with applets?) (this had been fixed in 3755, which was not thoroughly tested by cocoon dev) Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3803 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: xbzk <xbzk@eden-emu.dev> Co-committed-by: xbzk <xbzk@eden-emu.dev>
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