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authorZach Hilman <zachhilman@gmail.com>2019-06-10 14:11:06 -0400
committerZach Hilman <zachhilman@gmail.com>2019-06-20 19:22:53 -0400
commit6aa4b7b369b1a673d591eeb03aae5bfb956e6afb (patch)
treef6ba35a21c43a191bd03bec1d27bb185efaf329c /src/core/tools
parentc0126e6779a50afec8dabc9dfc891c14f66da4ef (diff)
freezer: Update documentation
Diffstat (limited to 'src/core/tools')
-rw-r--r--src/core/tools/freezer.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/core/tools/freezer.h b/src/core/tools/freezer.h
index 5edd049c18..b58de5472c 100644
--- a/src/core/tools/freezer.h
+++ b/src/core/tools/freezer.h
@@ -17,7 +17,14 @@ struct EventType;
namespace Tools {
-// A class that will effectively freeze memory values.
+/**
+ * This class allows the user to prevent an application from writing new values to certain memory
+ * locations. This has a variety of uses when attempting to reverse a game.
+ *
+ * One example could be a cheat to prevent Mario from taking damage in SMO. One could freeze the
+ * memory address that the game uses to store Mario's health so when he takes damage (and the game
+ * tries to write the new health value to memory), the value won't change.
+ */
class Freezer {
public:
struct Entry {