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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 15:44:48 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-28 15:44:48 -0400
commit82a5b520bc6dc4a77acca9b3ddd0bc577ada5676 (patch)
treee78d56756d7aa7b4ac4407b4c62fb205ac713529 /src/core
parent934ad3b97c12e1d40cf4e1f6094c756873b6af82 (diff)
Switch 2 shaders: MUFU.SIN/COS take turns, Eden's Maxwell MUFU radians
SM70+ removed RRO: compilers multiply the angle by 1/2pi (FMUL.RZ by 0.15915494) and MUFU.SIN/COS compute sin/cos(2pi x). Eden's Maxwell MUFU computes sin/cos of radians (its RRO is a plain move), so every lowered sine and cosine used the wrong angle (wind animation, rotations, the ocean FFT twiddles). Scale the operand by 2pi first.
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