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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-10-20 13:55:25 -0400
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-11-15 23:33:20 -0500
commitad3905fe277470e1f54b7268dfd80bcce34dab3a (patch)
tree344b40a5a874cb188c6e7aa7d1622c77a215090d /src/core
parentcce389221bf7ac85ff1b0481b6ba0b83437c92f7 (diff)
input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
Diffstat (limited to 'src/core')
-rw-r--r--src/core/frontend/input.h7
-rw-r--r--src/core/hle/service/hid/controllers/npad.cpp48
-rw-r--r--src/core/hle/service/hid/controllers/npad.h11
-rw-r--r--src/core/hle/service/hid/hid.cpp1
4 files changed, 34 insertions, 33 deletions
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
index fb2ce2514c..25ac5af469 100644
--- a/src/core/frontend/input.h
+++ b/src/core/frontend/input.h
@@ -122,6 +122,13 @@ using ButtonDevice = InputDevice<bool>;
using AnalogDevice = InputDevice<std::tuple<float, float>>;
/**
+ * A vibration device is an input device that returns an unsigned byte as status.
+ * It represents whether the vibration device supports vibration or not.
+ * If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
+ */
+using VibrationDevice = InputDevice<u8>;
+
+/**
* A motion status is an object that returns a tuple of accelerometer state vector,
* gyroscope state vector, rotation state vector and orientation state matrix.
*
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index dc9954377f..27099de247 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -271,6 +271,10 @@ void Controller_NPad::OnLoadInputDevices() {
std::transform(players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
sticks[i].begin(), Input::CreateDevice<Input::AnalogDevice>);
+ std::transform(players[i].vibrations.begin() +
+ Settings::NativeVibration::VIBRATION_HID_BEGIN,
+ players[i].vibrations.begin() + Settings::NativeVibration::VIBRATION_HID_END,
+ vibrations[i].begin(), Input::CreateDevice<Input::VibrationDevice>);
std::transform(players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_END,
motions[i].begin(), Input::CreateDevice<Input::MotionDevice>);
@@ -278,8 +282,10 @@ void Controller_NPad::OnLoadInputDevices() {
}
void Controller_NPad::OnRelease() {
- for (std::size_t index = 0; index < connected_controllers.size(); ++index) {
- VibrateControllerAtIndex(index, {});
+ for (std::size_t npad_idx = 0; npad_idx < vibrations.size(); ++npad_idx) {
+ for (std::size_t device_idx = 0; device_idx < vibrations[npad_idx].size(); ++device_idx) {
+ VibrateControllerAtIndex(npad_idx, device_idx);
+ }
}
}
@@ -674,9 +680,9 @@ void Controller_NPad::SetNpadMode(u32 npad_id, NpadAssignments assignment_mode)
}
}
-bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index,
+bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, std::size_t device_index,
const VibrationValue& vibration_value) {
- if (!connected_controllers[npad_index].is_connected) {
+ if (!connected_controllers[npad_index].is_connected || !vibrations[npad_index][device_index]) {
return false;
}
@@ -686,10 +692,7 @@ bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index,
return false;
}
- using namespace Settings::NativeButton;
- const auto& button_state = buttons[npad_index];
-
- return button_state[A - BUTTON_HID_BEGIN]->SetRumblePlay(
+ return vibrations[npad_index][device_index]->SetRumblePlay(
std::min(vibration_value.amp_low * player.vibration_strength / 100.0f, 1.0f),
vibration_value.freq_low,
std::min(vibration_value.amp_high * player.vibration_strength / 100.0f, 1.0f),
@@ -717,6 +720,11 @@ void Controller_NPad::VibrateControllers(const std::vector<DeviceHandle>& vibrat
continue;
}
+ if (vibration_device_handles[i].device_index == DeviceIndex::None) {
+ UNREACHABLE_MSG("DeviceIndex should never be None!");
+ continue;
+ }
+
// Some games try to send mismatched parameters in the device handle, block these.
if ((connected_controllers[npad_index].type == NPadControllerType::JoyLeft &&
(vibration_device_handles[i].npad_type == NpadType::JoyconRight ||
@@ -747,28 +755,8 @@ void Controller_NPad::VibrateControllers(const std::vector<DeviceHandle>& vibrat
continue;
}
- // TODO: Vibrate left/right vibration motors independently if possible.
- if (VibrateControllerAtIndex(npad_index, vibration_values[i])) {
- switch (connected_controllers[npad_index].type) {
- case NPadControllerType::None:
- UNREACHABLE();
- break;
- case NPadControllerType::ProController:
- case NPadControllerType::Handheld:
- case NPadControllerType::JoyDual:
- // Since we can't vibrate motors independently yet, we can reduce state changes by
- // assigning all 3 device indices the current vibration value.
- latest_vibration_values[npad_index][0] = vibration_values[i];
- latest_vibration_values[npad_index][1] = vibration_values[i];
- latest_vibration_values[npad_index][2] = vibration_values[i];
- break;
- case NPadControllerType::JoyLeft:
- case NPadControllerType::JoyRight:
- case NPadControllerType::Pokeball:
- default:
- latest_vibration_values[npad_index][device_index] = vibration_values[i];
- break;
- }
+ if (VibrateControllerAtIndex(npad_index, device_index, vibration_values[i])) {
+ latest_vibration_values[npad_index][device_index] = vibration_values[i];
}
}
}
diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h
index 576ef15588..3ae9fb8e6e 100644
--- a/src/core/hle/service/hid/controllers/npad.h
+++ b/src/core/hle/service/hid/controllers/npad.h
@@ -148,7 +148,8 @@ public:
void SetNpadMode(u32 npad_id, NpadAssignments assignment_mode);
- bool VibrateControllerAtIndex(std::size_t npad_index, const VibrationValue& vibration_value);
+ bool VibrateControllerAtIndex(std::size_t npad_index, std::size_t device_index,
+ const VibrationValue& vibration_value = {});
void VibrateControllers(const std::vector<DeviceHandle>& vibration_device_handles,
const std::vector<VibrationValue>& vibration_values);
@@ -399,18 +400,22 @@ private:
using StickArray = std::array<
std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>,
10>;
+ using VibrationArray = std::array<std::array<std::unique_ptr<Input::VibrationDevice>,
+ Settings::NativeVibration::NUM_VIBRATIONS_HID>,
+ 10>;
using MotionArray = std::array<
- std::array<std::unique_ptr<Input::MotionDevice>, Settings::NativeMotion::NUM_MOTION_HID>,
+ std::array<std::unique_ptr<Input::MotionDevice>, Settings::NativeMotion::NUM_MOTIONS_HID>,
10>;
ButtonArray buttons;
StickArray sticks;
+ VibrationArray vibrations;
MotionArray motions;
std::vector<u32> supported_npad_id_types{};
NpadHoldType hold_type{NpadHoldType::Vertical};
NpadHandheldActivationMode handheld_activation_mode{NpadHandheldActivationMode::Dual};
// Each controller should have their own styleset changed event
std::array<Kernel::EventPair, 10> styleset_changed_events;
- std::array<std::array<VibrationValue, 3>, 10> latest_vibration_values;
+ std::array<std::array<VibrationValue, 2>, 10> latest_vibration_values{};
std::array<ControllerHolder, 10> connected_controllers{};
std::array<bool, 10> unintended_home_button_input_protection{};
GyroscopeZeroDriftMode gyroscope_zero_drift_mode{GyroscopeZeroDriftMode::Standard};
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index e88f30d6ab..1d882a9775 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -998,6 +998,7 @@ void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
break;
case Controller_NPad::DeviceIndex::None:
default:
+ UNREACHABLE_MSG("DeviceIndex should never be None!");
vibration_device_info.position = VibrationDevicePosition::None;
break;
}