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authorKelebek1 <eeeedddccc@hotmail.co.uk>2023-09-28 23:47:10 +0100
committerKelebek1 <eeeedddccc@hotmail.co.uk>2023-09-28 23:47:10 +0100
commitcd93b07a50d10707a0c8f82308febcef02a09257 (patch)
treeb89d857631b751953c6b206359bebe6ca96a1294 /src/core
parent7e5b1c7911fd0e2dfa8d95b2ecdf03f9b8cdaf1d (diff)
Don't send a double focus change message
Diffstat (limited to 'src/core')
-rw-r--r--src/core/hle/service/am/am.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp
index e9bd04842d..a83622f7cd 100644
--- a/src/core/hle/service/am/am.cpp
+++ b/src/core/hle/service/am/am.cpp
@@ -2094,9 +2094,6 @@ void IApplicationFunctions::PrepareForJit(HLERequestContext& ctx) {
void LoopProcess(Nvnflinger::Nvnflinger& nvnflinger, Core::System& system) {
auto message_queue = std::make_shared<AppletMessageQueue>(system);
- // Needed on game boot
- message_queue->PushMessage(AppletMessageQueue::AppletMessage::FocusStateChanged);
-
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService(