diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-05-15 22:07:45 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-05-15 22:07:45 +0200 |
| commit | 2f0f8a979c88b1ded8b5cce9f9bee1a59bb2508c (patch) | |
| tree | ab83030366f04aca746857d8c4275dd038a31fe1 /src/dynarmic/tests/x64_cpu_info.cpp | |
| parent | 413c7543ba25407f79226ba5e3f2f88d0ae63501 (diff) | |
[dynarmic, macroHLE] Use faster ankerl for xbyak maps (#3716)
the nominal std::unordered_map<> isn't enough to warrant it's continued usage in xbyak internal structures, thus using ankerl should greatly remove a lot of indirection/stdc++ specific overhead from the usually poorly performant std::unordered_map
Both dynarmic and macroHLE should benefit greatly from a less-stupid unordered_dense
This should speedup both CPU and shader compilation latency (NOT BY A GREAT MARGIN) just enough to make loading zones in ToTK less horrific
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3716
Reviewed-by: crueter <crueter@eden-emu.dev>
Diffstat (limited to 'src/dynarmic/tests/x64_cpu_info.cpp')
| -rw-r--r-- | src/dynarmic/tests/x64_cpu_info.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/dynarmic/tests/x64_cpu_info.cpp b/src/dynarmic/tests/x64_cpu_info.cpp index 8e67f0fc39..a33d8c013f 100644 --- a/src/dynarmic/tests/x64_cpu_info.cpp +++ b/src/dynarmic/tests/x64_cpu_info.cpp @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + /* This file is part of the dynarmic project. * Copyright (c) 2020 MerryMage * SPDX-License-Identifier: 0BSD @@ -11,7 +14,7 @@ #include <utility> #include <catch2/catch_test_macros.hpp> -#include <xbyak/xbyak_util.h> +#include "dynarmic/backend/x64/xbyak.h" TEST_CASE("Host CPU supports", "[a64]") { using Cpu = Xbyak::util::Cpu; |
