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authorcrueter <crueter@eden-emu.dev>2026-02-07 22:48:39 +0100
committercrueter <crueter@eden-emu.dev>2026-02-07 22:48:39 +0100
commitca9f2d43beeb03ca2127a21ef34ead9f497bcb03 (patch)
treed4fb1e94710481ec47c3959291ce0ac57a2fbd94 /src/frontend_common/mod_manager.cpp
parente10f55d9db903fb51651ed8c5b9280e7724d18db (diff)
[desktop] Add icon-only mode to grid and improve design (#3485)
- Move Game Icon Size to the main toolbar. It's cleaner that way - Add a "Show Game Name" toggle that does as it says. Disabling it basically creates an "icons-only" mode. Useful for controller-only nav with big icons (TODO: maybe make a 192 size?) - Fixed a crash with controller nav. Oops - Rounded corners of the game icon in grid mode - Fixed the scroll bar creating extra clamping range on the grid icons - Item can be deselected if user clicks on the blank space outside of the view As a bonus fixed a crash on mod manager Future TODOs for design: - [ ] Row 1 type. Not sure what to do here tbh. - [ ] Move around game list settings in configure_ui to make it clear that nothing there affects the grid view. - [ ] 192x192 size? 256 feels too big on my 1440p screen whereas 128 feels too small. - Set text space as a function of fontMetrics. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3485 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com>
Diffstat (limited to 'src/frontend_common/mod_manager.cpp')
-rw-r--r--src/frontend_common/mod_manager.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/frontend_common/mod_manager.cpp b/src/frontend_common/mod_manager.cpp
index 6ac79d22e2..cbbb3b3400 100644
--- a/src/frontend_common/mod_manager.cpp
+++ b/src/frontend_common/mod_manager.cpp
@@ -18,10 +18,10 @@ std::vector<std::filesystem::path> GetModFolder(const std::string& root) {
auto callback = [&paths](const std::filesystem::directory_entry& entry) -> bool {
const auto name = entry.path().filename().string();
- static constexpr const std::array<std::string, 5> valid_names = {"exefs",
- "romfs"
- "romfs_ext",
- "cheats", "romfslite"};
+ static const std::array<std::string, 5> valid_names = {"exefs",
+ "romfs"
+ "romfs_ext",
+ "cheats", "romfslite"};
if (std::ranges::find(valid_names, name) != valid_names.end()) {
paths.emplace_back(entry.path().parent_path());