diff options
| author | crueter <crueter@eden-emu.dev> | 2026-02-07 22:48:39 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-02-07 22:48:39 +0100 |
| commit | ca9f2d43beeb03ca2127a21ef34ead9f497bcb03 (patch) | |
| tree | d4fb1e94710481ec47c3959291ce0ac57a2fbd94 /src/frontend_common/mod_manager.cpp | |
| parent | e10f55d9db903fb51651ed8c5b9280e7724d18db (diff) | |
[desktop] Add icon-only mode to grid and improve design (#3485)
- Move Game Icon Size to the main toolbar. It's cleaner that way
- Add a "Show Game Name" toggle that does as it says. Disabling it
basically creates an "icons-only" mode. Useful for controller-only
nav with big icons (TODO: maybe make a 192 size?)
- Fixed a crash with controller nav. Oops
- Rounded corners of the game icon in grid mode
- Fixed the scroll bar creating extra clamping range on the grid icons
- Item can be deselected if user clicks on the blank space outside of the view
As a bonus fixed a crash on mod manager
Future TODOs for design:
- [ ] Row 1 type. Not sure what to do here tbh.
- [ ] Move around game list settings in configure_ui to make it clear
that nothing there affects the grid view.
- [ ] 192x192 size? 256 feels too big on my 1440p screen whereas 128
feels too small.
- Set text space as a function of fontMetrics.
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3485
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Diffstat (limited to 'src/frontend_common/mod_manager.cpp')
| -rw-r--r-- | src/frontend_common/mod_manager.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/frontend_common/mod_manager.cpp b/src/frontend_common/mod_manager.cpp index 6ac79d22e2..cbbb3b3400 100644 --- a/src/frontend_common/mod_manager.cpp +++ b/src/frontend_common/mod_manager.cpp @@ -18,10 +18,10 @@ std::vector<std::filesystem::path> GetModFolder(const std::string& root) { auto callback = [&paths](const std::filesystem::directory_entry& entry) -> bool { const auto name = entry.path().filename().string(); - static constexpr const std::array<std::string, 5> valid_names = {"exefs", - "romfs" - "romfs_ext", - "cheats", "romfslite"}; + static const std::array<std::string, 5> valid_names = {"exefs", + "romfs" + "romfs_ext", + "cheats", "romfslite"}; if (std::ranges::find(valid_names, name) != valid_names.end()) { paths.emplace_back(entry.path().parent_path()); |
