diff options
| author | crueter <crueter@eden-emu.dev> | 2025-11-25 00:20:16 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-11-25 00:20:16 +0100 |
| commit | 027085e5ba1c86c10805cd74fa728243da759cbf (patch) | |
| tree | 1b5fa5a083d84372dac60a274e8c639f15aa2ebd /src/frontend_common | |
| parent | f40025fd9bd29325452535f98705bd3442381fb5 (diff) | |
[desktop] fix audio output engine not saving (#3083)
This issue has like 15 different causes, and I'm surprised it took this
long to pop up.
1. LoadString had a hack *specific* to the AudioEngine enum. Why?
Solving this was easy, just use the explicit type ctor. -_-
2. The LoadString hack was abused in configure_audio.cpp to get around
the canonicalization infrastructure that was explicitly put in to
make this exact operation easier. Why?
3. ToString was also broken because of LoadString's garbage output.
Technically it might work now, but it's better to just use the
canonicalization infrastructure that was made specifically for this
purpose.
Also did a few tiny optimizations in config/settings cuz wynaut.
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3083
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/frontend_common')
| -rw-r--r-- | src/frontend_common/config.cpp | 112 |
1 files changed, 60 insertions, 52 deletions
diff --git a/src/frontend_common/config.cpp b/src/frontend_common/config.cpp index fa1383436e..eec169aa14 100644 --- a/src/frontend_common/config.cpp +++ b/src/frontend_common/config.cpp @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -10,14 +13,14 @@ #include "common/settings_common.h" #include "common/settings_enums.h" #include "config.h" -#include "core/core.h" -#include "core/hle/service/acc/profile_manager.h" -#include "hid_core/resources/npad/npad.h" -#include "network/network.h" + +#ifdef _WIN32 +#include "common/string_util.h" +#endif #include <boost/algorithm/string/replace.hpp> -#include "common/string_util.h" +#include "common/assert.h" namespace FS = Common::FS; @@ -145,9 +148,9 @@ void Config::ReadPlayerValues(const std::size_t player_index) { } if (player_prefix.empty() && Settings::IsConfiguringGlobal()) { - const auto controller = static_cast<Settings::ControllerType>( + const auto controller = Settings::ControllerType( ReadIntegerSetting(std::string(player_prefix).append("type"), - static_cast<u8>(Settings::ControllerType::ProController))); + u8(Settings::ControllerType::ProController))); if (controller == Settings::ControllerType::LeftJoycon || controller == Settings::ControllerType::RightJoycon) { @@ -162,26 +165,26 @@ void Config::ReadPlayerValues(const std::size_t player_index) { player.connected = ReadBooleanSetting(connected_key.append("connected"), std::make_optional(player_index == 0)); - player.controller_type = static_cast<Settings::ControllerType>( + player.controller_type = Settings::ControllerType( ReadIntegerSetting(std::string(player_prefix).append("type"), - static_cast<u8>(Settings::ControllerType::ProController))); + u8(Settings::ControllerType::ProController))); player.vibration_enabled = ReadBooleanSetting( std::string(player_prefix).append("vibration_enabled"), std::make_optional(true)); - player.vibration_strength = static_cast<int>( - ReadIntegerSetting(std::string(player_prefix).append("vibration_strength"), 100)); + player.vibration_strength = + int(ReadIntegerSetting(std::string(player_prefix).append("vibration_strength"), 100)); - player.body_color_left = static_cast<u32>(ReadIntegerSetting( + player.body_color_left = u32(ReadIntegerSetting( std::string(player_prefix).append("body_color_left"), Settings::JOYCON_BODY_NEON_BLUE)); - player.body_color_right = static_cast<u32>(ReadIntegerSetting( + player.body_color_right = u32(ReadIntegerSetting( std::string(player_prefix).append("body_color_right"), Settings::JOYCON_BODY_NEON_RED)); - player.button_color_left = static_cast<u32>( - ReadIntegerSetting(std::string(player_prefix).append("button_color_left"), - Settings::JOYCON_BUTTONS_NEON_BLUE)); - player.button_color_right = static_cast<u32>( - ReadIntegerSetting(std::string(player_prefix).append("button_color_right"), - Settings::JOYCON_BUTTONS_NEON_RED)); + player.button_color_left = + u32(ReadIntegerSetting(std::string(player_prefix).append("button_color_left"), + Settings::JOYCON_BUTTONS_NEON_BLUE)); + player.button_color_right = + u32(ReadIntegerSetting(std::string(player_prefix).append("button_color_right"), + Settings::JOYCON_BUTTONS_NEON_RED)); } } @@ -189,11 +192,11 @@ void Config::ReadTouchscreenValues() { Settings::values.touchscreen.enabled = ReadBooleanSetting(std::string("touchscreen_enabled"), std::make_optional(true)); Settings::values.touchscreen.rotation_angle = - static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_angle"), 0)); + u32(ReadIntegerSetting(std::string("touchscreen_angle"), 0)); Settings::values.touchscreen.diameter_x = - static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_diameter_x"), 90)); + u32(ReadIntegerSetting(std::string("touchscreen_diameter_x"), 90)); Settings::values.touchscreen.diameter_y = - static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_diameter_y"), 90)); + u32(ReadIntegerSetting(std::string("touchscreen_diameter_y"), 90)); } void Config::ReadAudioValues() { @@ -275,11 +278,17 @@ void Config::ReadCoreValues() { void Config::ReadDataStorageValues() { BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage)); - FS::SetEdenPath(FS::EdenPath::NANDDir, ReadStringSetting(std::string("nand_directory"))); - FS::SetEdenPath(FS::EdenPath::SDMCDir, ReadStringSetting(std::string("sdmc_directory"))); - FS::SetEdenPath(FS::EdenPath::LoadDir, ReadStringSetting(std::string("load_directory"))); - FS::SetEdenPath(FS::EdenPath::DumpDir, ReadStringSetting(std::string("dump_directory"))); - FS::SetEdenPath(FS::EdenPath::TASDir, ReadStringSetting(std::string("tas_directory"))); + using namespace Common::FS; + + const auto setPath = [this](const EdenPath& path, const char* setting) { + SetEdenPath(path, ReadStringSetting(std::string(setting))); + }; + + setPath(EdenPath::NANDDir, "nand_directory"); + setPath(EdenPath::SDMCDir, "sdmc_directory"); + setPath(EdenPath::LoadDir, "load_directory"); + setPath(EdenPath::DumpDir, "dump_directory"); + setPath(EdenPath::TASDir, "tas_directory"); ReadCategory(Settings::Category::DataStorage); @@ -449,9 +458,8 @@ void Config::SavePlayerValues(const std::size_t player_index) { std::make_optional(std::string(""))); } - WriteIntegerSetting( - std::string(player_prefix).append("type"), static_cast<u8>(player.controller_type), - std::make_optional(static_cast<u8>(Settings::ControllerType::ProController))); + WriteIntegerSetting(std::string(player_prefix).append("type"), u8(player.controller_type), + std::make_optional(u8(Settings::ControllerType::ProController))); if (!player_prefix.empty() || !Settings::IsConfiguringGlobal()) { if (global) { @@ -487,24 +495,24 @@ void Config::SaveTouchscreenValues() { std::make_optional(true)); WriteIntegerSetting(std::string("touchscreen_angle"), touchscreen.rotation_angle, - std::make_optional(static_cast<u32>(0))); + std::make_optional(u32(0))); WriteIntegerSetting(std::string("touchscreen_diameter_x"), touchscreen.diameter_x, - std::make_optional(static_cast<u32>(90))); + std::make_optional(u32(90))); WriteIntegerSetting(std::string("touchscreen_diameter_y"), touchscreen.diameter_y, - std::make_optional(static_cast<u32>(90))); + std::make_optional(u32(90))); } void Config::SaveMotionTouchValues() { BeginArray(std::string("touch_from_button_maps")); for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) { - SetArrayIndex(static_cast<int>(p)); + SetArrayIndex(int(p)); WriteStringSetting(std::string("name"), Settings::values.touch_from_button_maps[p].name, std::make_optional(std::string("default"))); BeginArray(std::string("entries")); for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size(); ++q) { - SetArrayIndex(static_cast<int>(q)); + SetArrayIndex(int(q)); WriteStringSetting(std::string("bind"), Settings::values.touch_from_button_maps[p].buttons[q]); } @@ -578,16 +586,18 @@ void Config::SaveCoreValues() { void Config::SaveDataStorageValues() { BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage)); - WriteStringSetting(std::string("nand_directory"), FS::GetEdenPathString(FS::EdenPath::NANDDir), - std::make_optional(FS::GetEdenPathString(FS::EdenPath::NANDDir))); - WriteStringSetting(std::string("sdmc_directory"), FS::GetEdenPathString(FS::EdenPath::SDMCDir), - std::make_optional(FS::GetEdenPathString(FS::EdenPath::SDMCDir))); - WriteStringSetting(std::string("load_directory"), FS::GetEdenPathString(FS::EdenPath::LoadDir), - std::make_optional(FS::GetEdenPathString(FS::EdenPath::LoadDir))); - WriteStringSetting(std::string("dump_directory"), FS::GetEdenPathString(FS::EdenPath::DumpDir), - std::make_optional(FS::GetEdenPathString(FS::EdenPath::DumpDir))); - WriteStringSetting(std::string("tas_directory"), FS::GetEdenPathString(FS::EdenPath::TASDir), - std::make_optional(FS::GetEdenPathString(FS::EdenPath::TASDir))); + using namespace Common::FS; + + const auto writePath = [this](const char* setting, const EdenPath& path) { + WriteStringSetting(std::string(setting), FS::GetEdenPathString(path), + std::make_optional(FS::GetEdenPathString(path))); + }; + + writePath("nand_directory", EdenPath::NANDDir); + writePath("sdmc_directory", EdenPath::SDMCDir); + writePath("load_directory", EdenPath::LoadDir); + writePath("dump_directory", EdenPath::DumpDir); + writePath("tas_directory", EdenPath::TASDir); WriteCategory(Settings::Category::DataStorage); @@ -632,11 +642,10 @@ void Config::SaveDisabledAddOnValues() { BeginArray(std::string("")); for (const auto& elem : Settings::values.disabled_addons) { SetArrayIndex(i); - WriteIntegerSetting(std::string("title_id"), elem.first, - std::make_optional(static_cast<u64>(0))); + WriteIntegerSetting(std::string("title_id"), elem.first, std::make_optional(u64(0))); BeginArray(std::string("disabled")); for (std::size_t j = 0; j < elem.second.size(); ++j) { - SetArrayIndex(static_cast<int>(j)); + SetArrayIndex(int(j)); WriteStringSetting(std::string("d"), elem.second[j], std::make_optional(std::string(""))); } @@ -720,10 +729,10 @@ bool Config::ReadBooleanSetting(const std::string& key, const std::optional<bool if (config->GetBoolValue(GetSection().c_str(), std::string(full_key).append("\\default").c_str(), false)) { - return static_cast<bool>(default_value.value()); + return bool(default_value.value()); } else { return config->GetBoolValue(GetSection().c_str(), full_key.c_str(), - static_cast<bool>(default_value.value())); + bool(default_value.value())); } } @@ -926,8 +935,7 @@ void Config::ReadSettingGeneric(Settings::BasicSetting* const setting) { const bool is_default = ReadBooleanSetting(std::string(key).append("\\default"), std::make_optional(true)); if (!is_default) { - const std::string setting_string = ReadStringSetting(key, default_value); - setting->LoadString(setting_string); + setting->LoadString(ReadStringSetting(key, default_value)); } else { // Empty string resets the Setting to default setting->LoadString(""); |
