diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-02-10 03:34:07 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-02-10 03:34:07 +0100 |
| commit | a8093c2a3cf98ccccabeb1d6a2c1ccc5e191557f (patch) | |
| tree | d967e61fe889c2c39aa9e3b751927ffa25f1a19e /src/hid_core/frontend/emulated_console.h | |
| parent | 0f8b35c4cd0f8d09b38edc52b006472cd98540fc (diff) | |
[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is
in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained
i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/hid_core/frontend/emulated_console.h')
| -rw-r--r-- | src/hid_core/frontend/emulated_console.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/hid_core/frontend/emulated_console.h b/src/hid_core/frontend/emulated_console.h index 847551395c..b8ce45f05c 100644 --- a/src/hid_core/frontend/emulated_console.h +++ b/src/hid_core/frontend/emulated_console.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -8,7 +11,7 @@ #include <memory> #include <mutex> #include <optional> -#include <unordered_map> +#include <ankerl/unordered_dense.h> #include "common/common_funcs.h" #include "common/common_types.h" @@ -182,7 +185,7 @@ private: mutable std::mutex mutex; mutable std::mutex callback_mutex; - std::unordered_map<int, ConsoleUpdateCallback> callback_list; + ankerl::unordered_dense::map<int, ConsoleUpdateCallback> callback_list; int last_callback_key = 0; // Stores the current status of all console input |
