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authorMaranBr <maranbr@outlook.com>2025-09-24 00:58:28 +0200
committercrueter <crueter@eden-emu.dev>2025-09-24 00:58:28 +0200
commit19372867986aa887412cd1f825debd57c8a74ec9 (patch)
tree0abab2281be2fca950141413f0d4abb9b77faaa3 /src/hid_core/frontend/emulated_controller.cpp
parent76a8a6e03926e7bcc6111f92b894fdae4d0a17ea (diff)
[video_core] Improve asynchronous shader building (#2560)
This improves the asynchronous shader building process. Fixes a TOTK inventory bug that caused some icons to be missing under certain circumstances when using asynchronous shader building. Fixes an issue in Kirby and the Forgotten Land where arriving at the checkpoint would cause a graphical bug in the building when asynchronous shader building was enabled. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2560 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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