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authorMaranBr <maranbr@eden-emu.dev>2026-06-22 17:05:18 +0200
committercrueter <crueter@eden-emu.dev>2026-06-22 17:05:18 +0200
commitba608d2b578b4f11784e6bac118d10790b1e7c2e (patch)
treedcf11f2999ecf1bba4b5172bea1b74ff6221c736 /src/hid_core/resource_manager.cpp
parentc22f57bc4ec4ab4d7d0d22d12831c34ff95cd485 (diff)
[video_core] Add in-flight flush throttling to prevent CPU/GPU desync (#4085)
Prevent the CPU from getting too far ahead of the GPU by limiting pending flushes. This fixes graphical issues in games that rely on better CPU and GPU synchronization in the Scheduler, such as the flickering bug inside shrines in The Legend of Zelda: Tears of the Kingdom. This is enabled when the GPU is in Accurate mode. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4085 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Diffstat (limited to 'src/hid_core/resource_manager.cpp')
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