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authorSquall Leonhart <danialhorton@hotmail.com>2023-09-18 23:28:53 +1000
committerGitHub <noreply@github.com>2023-09-18 23:28:53 +1000
commit0ec7d7ec28bf468b648cc8c4b3f0c0332d381bbc (patch)
treefe8805ed33c5ca4d8d82b32dbce9210b1860eec8 /src/input_common/drivers/udp_client.cpp
parent735983587ec4b007f908efe5cef498bd5ab21a93 (diff)
Partial revert of #10433
The If block in this change was causing some 2D textures to be treated as if their mip 0 was a 3D Slice, this could be ascertained as the same texture viewed from different distances would render fine, but then close up would look like a decoding failure. It also resulted in some 3D ASTC textures not being scaled appropriate leading to broken graphical effects such as the jagged TOTK recall animation being a circle, as the If block was only accepting the image based on its original info without any adjustments applied.
Diffstat (limited to 'src/input_common/drivers/udp_client.cpp')
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