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authorcrueter <crueter@eden-emu.dev>2026-08-31 02:58:09 +0200
committercrueter <crueter@eden-emu.dev>2026-08-31 02:58:09 +0200
commit7fda6dde73ab9fa1eab40d43c90720a1d9ba054f (patch)
tree12753135a33c3002ecb35734ac7c79adc5de85b7 /src/input_common/input_engine.h
parent106a61c9434b8d61ab8cde0170f6fcac403b28f1 (diff)
[common] Switch to boost::unordered_flat containers (#4326)
Replaces all instances of ankerl's unordered map/set with boost's `unordered_flat_*` classes. This uses std::hash since boost::hash is actually a lot slower. Also adds an abstraction layer in `Common` so future changes are quicker and easier. Other implementation details: - ankerl provided hash specializations for tuple and pair, so those were ported here - std::erase_if doesn't work on boost, so just used the ADL'd erase_if This should be about equal or superior performance as unordered_dense for everything except iteration. Signed-off-by: crueter <crueter@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4326 Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Diffstat (limited to 'src/input_common/input_engine.h')
-rw-r--r--src/input_common/input_engine.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/input_common/input_engine.h b/src/input_common/input_engine.h
index 7ad40027e4..3613219f56 100644
--- a/src/input_common/input_engine.h
+++ b/src/input_common/input_engine.h
@@ -8,7 +8,7 @@
#include <functional>
#include <mutex>
-#include <ankerl/unordered_dense.h>
+#include "common/container/unordered_map.h"
#include "common/common_types.h"
#include "common/input.h"
@@ -270,10 +270,10 @@ protected:
private:
struct ControllerData {
- ankerl::unordered_dense::map<int, bool> buttons;
- ankerl::unordered_dense::map<int, u8> hat_buttons;
- ankerl::unordered_dense::map<int, float> axes;
- ankerl::unordered_dense::map<int, BasicMotion> motions;
+ ::Common::unordered_map<int, bool> buttons;
+ ::Common::unordered_map<int, u8> hat_buttons;
+ ::Common::unordered_map<int, float> axes;
+ ::Common::unordered_map<int, BasicMotion> motions;
Common::Input::BatteryLevel battery{};
Common::Input::BodyColorStatus color{};
Common::Input::CameraStatus camera{};
@@ -301,8 +301,8 @@ private:
bool configuring{false};
const std::string input_engine;
int last_callback_key = 0;
- ankerl::unordered_dense::map<PadIdentifier, ControllerData> controller_list;
- ankerl::unordered_dense::map<int, InputIdentifier> callback_list;
+ ::Common::unordered_map<PadIdentifier, ControllerData> controller_list;
+ ::Common::unordered_map<int, InputIdentifier> callback_list;
MappingCallback mapping_callback;
};