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authorbunnei <bunneidev@gmail.com>2022-04-21 22:21:59 -0700
committerGitHub <noreply@github.com>2022-04-21 22:21:59 -0700
commite72179e9fd61113d31d7b446c7c6c04d0e8bcdde (patch)
treeee42eede68cb935595769104e0b94d55b1530141 /src/input_common/input_engine.h
parentc0f328e7d45d0cb060414e92772a309361937cc7 (diff)
parentf27e097244516f8f66aa5ee87979eb6eabadb0af (diff)
Merge pull request #7978 from german77/sideway
input_common: Map sticks correctly when mapped sideways
Diffstat (limited to 'src/input_common/input_engine.h')
-rw-r--r--src/input_common/input_engine.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/input_common/input_engine.h b/src/input_common/input_engine.h
index f44e0799b8..f94b7669cb 100644
--- a/src/input_common/input_engine.h
+++ b/src/input_common/input_engine.h
@@ -157,6 +157,11 @@ public:
return 0;
}
+ /// Returns true if axis of a stick aren't mapped in the correct direction
+ virtual bool IsStickInverted([[maybe_unused]] const Common::ParamPackage& params) {
+ return false;
+ }
+
void PreSetController(const PadIdentifier& identifier);
void PreSetButton(const PadIdentifier& identifier, int button);
void PreSetHatButton(const PadIdentifier& identifier, int button);