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authorameerj <52414509+ameerj@users.noreply.github.com>2023-02-08 19:34:39 -0500
committerameerj <52414509+ameerj@users.noreply.github.com>2023-02-08 19:34:39 -0500
commita6405c489030f3e103a1afc1456ae7fb48a32a25 (patch)
treea74895a4699918ff0103ea60be70e4e52e9c2cce /src/input_common/input_mapping.cpp
parent8fd7978bd702457454a6249ce73c9fbfc716e6cc (diff)
glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
Diffstat (limited to 'src/input_common/input_mapping.cpp')
0 files changed, 0 insertions, 0 deletions