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authorlizzie <lizzie@eden-emu.dev>2026-06-15 22:05:53 +0200
committercrueter <crueter@eden-emu.dev>2026-06-15 22:05:53 +0200
commitb05463ee1943745e7d272fba00985590874a4b40 (patch)
tree7e365681adddb53ca95b8c75374ba07f0ff6ed2a /src/input_common/input_poller.cpp
parent561adac0af563dc42ad5672aaf92e8c2001e98cc (diff)
[fs] use XDG_CACHE_HOME for shader caches (#4093)
makes it so the shader cache goes properly in `XDG_CACHE_HOME`. SOME people have it set to point to `/tmp` AND as a ramdisk, if they can do that they probably would want their shader caches to be there as well and wouldnt mind the extra hit from invalidations on reboot. afterall, its a cache, not some holy data that needs to be kept at all costs. Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4093 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com>
Diffstat (limited to 'src/input_common/input_poller.cpp')
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