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| author | Forrest Keller <forrestmarkx@outlook.com> | 2026-01-13 19:18:08 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-01-13 19:18:08 +0100 |
| commit | ecd01e13fd13b39bff0f2c7c7bc2387c3a2157f4 (patch) | |
| tree | 4e015762b742b0183f526d6b38b7b54d3a9d7dcb /src/input_common/input_poller.cpp | |
| parent | f544004b5de4ea0fe7277e4a6a9790051b6d0120 (diff) | |
[video_core] Implement GPU-accelerated texture unswizzling and optimize sparse texture handling (#3246)
- [Added] a new compute shader to handle block-linear unswizzling on the GPU, reducing CPU overhead during texture uploads
- [Implemented] BlockLinearUnswizzle3DPass to take advantage of the new compute shader, unimplemented for OpenGL
- [Implemented] texture streaming and queue system for large sparse textures to prevent hitches
- [Implemented] aggressive garbage collection system to eject large sparse textures to save on memory (Unused)
- [Added] user settings to adjust the streaming unswizzle system for low-end machines
- [Improved] slightly the ASTC GPU decoding system
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3246
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Forrest Keller <forrestmarkx@outlook.com>
Co-committed-by: Forrest Keller <forrestmarkx@outlook.com>
Diffstat (limited to 'src/input_common/input_poller.cpp')
0 files changed, 0 insertions, 0 deletions
