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| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-30 04:39:39 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-30 04:40:23 -0400 |
| commit | f0d1bbff79e933ffcdf466ed6286b0cba5b71dfb (patch) | |
| tree | 78375a7fad49bb3b9acc9e88045b0b79643db12e /src/input_common/input_poller.cpp | |
| parent | 0218eacfd560d0ce48b3ffe64d279ee85bbf1347 (diff) | |
vk_texture_cache: trim huge ASTC arrays harder on small GPUs
A trimmed ASTC array kept up to 512 MiB on the host. On GPUs with less
than 7 GiB it now keeps up to 256 MiB (one mip level less): Mario Kart
World's two terrain arrays took 724 MiB of a 6 GB card next to ~1.2 GB
of other sparse terrain textures. EDEN_NX2_ASTC_ARRAY_MIB=<MiB> sets the
limit.
Diffstat (limited to 'src/input_common/input_poller.cpp')
0 files changed, 0 insertions, 0 deletions
