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| author | Lioncash <mathew1800@gmail.com> | 2020-04-17 20:47:00 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2020-04-17 20:48:52 -0400 |
| commit | e302cb8c36cf989201a0eb60e42ff35cf991eae2 (patch) | |
| tree | 8d3ab7e9fc2b4f4e5eb4cf5f04c27ef4dd7306a6 /src/input_common/main.cpp | |
| parent | 50800a5509154af7ca743482e1c80cb3c09ed788 (diff) | |
gl_shader_decompiler: Avoid copies where applicable
Avoids unnecessary reference count increments where applicable and also
avoids reallocating a vector.
Unlikely to make a huge difference, but given how trivial of an
amendment it is, why not?
Diffstat (limited to 'src/input_common/main.cpp')
0 files changed, 0 insertions, 0 deletions
