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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-10-07 23:17:46 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-10-07 23:17:46 -0300
commitbe7e8a4f08ac1ad3da3265246391591de8022ada (patch)
tree29bf9c22b1a0e2092676d7ed14c6091e67f63203 /src/input_common/motion_input.cpp
parentf268127175da6ab26d21c19fdeb59e1b7edeaee5 (diff)
shader/texture: Implement CUBE texture type for TMML and fix arrays
TMML takes an array argument that has no known meaning, this one appears as the first component in gpr8 followed by s, t and r. Skip this component when arrays are being used. Also implement CUBE texture types. - Used by Pikmin 3: Deluxe Demo.
Diffstat (limited to 'src/input_common/motion_input.cpp')
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