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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-08-23 21:28:15 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-08-23 21:37:20 -0300
commitecde168452b5092ca0b510219101be14530af084 (patch)
tree2e6889d84dc52af54f81ebafaf089620c25503eb /src/input_common/motion_input.cpp
parent82f88a020392eae07c4aea46cc7884b319d548b3 (diff)
video_core/host_shaders: Add CMake integration for string shaders
Add the necessary CMake code to copy the contents in a string source shader (GLSL or GLASM) to a header file then consumed by video_core files. This allows editting GLSL in its own files without having to maintain them in source files. For now, only OpenGL presentation shaders are moved, but we can add GLASM presentation shaders and static SPIR-V generation through glslangValidator in the future.
Diffstat (limited to 'src/input_common/motion_input.cpp')
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