diff options
| author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-08-19 04:17:38 -0400 |
|---|---|---|
| committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-08-26 02:32:32 -0400 |
| commit | 5e4f03f6631ecccc139b6e7aa18946c2e19130a8 (patch) | |
| tree | 03675441de49990f9f5c0f8b935670d9da89c087 /src/input_common/sdl/sdl_impl.cpp | |
| parent | 24ce5441206cf4947a879297b88b55a2222c6309 (diff) | |
input_common: Fix directional deadzone values
The hardware tested value is 0.5 which translates to SHRT_MAX / 2
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
| -rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index dec7540e2f..7605c884dc 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -363,7 +363,7 @@ public: bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override { const auto [x, y] = GetStatus(); - const float directional_deadzone = 0.4f; + const float directional_deadzone = 0.5f; switch (direction) { case Input::AnalogDirection::RIGHT: return x > directional_deadzone; |
