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authorLC <mathew1800@gmail.com>2021-01-23 10:46:18 -0500
committerGitHub <noreply@github.com>2021-01-23 10:46:18 -0500
commitfc6596ba6b5a317ab1eec4b8b16060c9f96d458f (patch)
tree9524ecae015a27c0b5e1c42d2a83e14ace9fdf82 /src/input_common/sdl/sdl_impl.cpp
parent964cd9e0f3909d35edb8f6344c266d11a5a51620 (diff)
parent6b5e5ad224536b380bd4a2616fe3163117748c6b (diff)
Merge pull request #5800 from Morph1984/max-vibration-duration
sdl_impl: Set the maximum vibration duration to 1 second
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
-rw-r--r--src/input_common/sdl/sdl_impl.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index d32eb732ab..1b5750937a 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -81,10 +81,14 @@ public:
}
bool RumblePlay(u16 amp_low, u16 amp_high) {
+ constexpr u32 rumble_max_duration_ms = 1000;
+
if (sdl_controller) {
- return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high, 0) == 0;
+ return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high,
+ rumble_max_duration_ms) == 0;
} else if (sdl_joystick) {
- return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high, 0) == 0;
+ return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high,
+ rumble_max_duration_ms) == 0;
}
return false;