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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-10-20 13:55:25 -0400
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-11-15 23:33:20 -0500
commitad3905fe277470e1f54b7268dfd80bcce34dab3a (patch)
tree344b40a5a874cb188c6e7aa7d1622c77a215090d /src/input_common/settings.cpp
parentcce389221bf7ac85ff1b0481b6ba0b83437c92f7 (diff)
input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
Diffstat (limited to 'src/input_common/settings.cpp')
-rw-r--r--src/input_common/settings.cpp21
1 files changed, 14 insertions, 7 deletions
diff --git a/src/input_common/settings.cpp b/src/input_common/settings.cpp
index b66c05856b..557e7a9a0c 100644
--- a/src/input_common/settings.cpp
+++ b/src/input_common/settings.cpp
@@ -14,13 +14,6 @@ const std::array<const char*, NumButtons> mapping = {{
}};
}
-namespace NativeMotion {
-const std::array<const char*, NumMotions> mapping = {{
- "motionleft",
- "motionright",
-}};
-}
-
namespace NativeAnalog {
const std::array<const char*, NumAnalogs> mapping = {{
"lstick",
@@ -28,6 +21,20 @@ const std::array<const char*, NumAnalogs> mapping = {{
}};
}
+namespace NativeVibration {
+const std::array<const char*, NumVibrations> mapping = {{
+ "left_vibration_device",
+ "right_vibration_device",
+}};
+}
+
+namespace NativeMotion {
+const std::array<const char*, NumMotions> mapping = {{
+ "motionleft",
+ "motionright",
+}};
+}
+
namespace NativeMouseButton {
const std::array<const char*, NumMouseButtons> mapping = {{
"left",