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authorAleksandr Popovich <alekpopo@pm.me>2025-06-05 18:59:47 +0000
committercrueter <crueter@noreply.localhost>2025-06-05 18:59:47 +0000
commit76fa5255926da8f6339e7be5bf106646acedf78a (patch)
tree8ea533a7d748a9a5404e15a1063b11a832b2f007 /src/network/announce_multiplayer_session.cpp
parent7e13da47af71814d612c6c060be68e8ba84271ff (diff)
Added the public lobby to android. (#125)
This is adapted from kleidis old PR to Azahar. Changes from it: - Fixed inconsistent button styling in the dialog for connection - Allowed to hide both empty and full rooms. - Proper serving of preferred games - Enables web service for android by default - Better implementation of multiplayer.cpp that works with oop Also fixes the room network class and turns it into a static namespace in network Signed-off-by: Aleksandr Popovich <alekpopo@pm.me> Co-authored-by: swurl <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125 Co-authored-by: Aleksandr Popovich <alekpopo@pm.me> Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
Diffstat (limited to 'src/network/announce_multiplayer_session.cpp')
-rw-r--r--src/network/announce_multiplayer_session.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/network/announce_multiplayer_session.cpp b/src/network/announce_multiplayer_session.cpp
index 6737ce85ad..35082cbd31 100644
--- a/src/network/announce_multiplayer_session.cpp
+++ b/src/network/announce_multiplayer_session.cpp
@@ -1,6 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
#include <chrono>
#include <future>
#include <vector>
@@ -19,8 +22,7 @@ namespace Core {
// Time between room is announced to web_service
static constexpr std::chrono::seconds announce_time_interval(15);
-AnnounceMultiplayerSession::AnnounceMultiplayerSession(Network::RoomNetwork& room_network_)
- : room_network{room_network_} {
+AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
#ifdef ENABLE_WEB_SERVICE
backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
Settings::values.yuzu_username.GetValue(),
@@ -31,7 +33,7 @@ AnnounceMultiplayerSession::AnnounceMultiplayerSession(Network::RoomNetwork& roo
}
WebService::WebResult AnnounceMultiplayerSession::Register() {
- auto room = room_network.GetRoom().lock();
+ auto room = Network::GetRoom().lock();
if (!room) {
return WebService::WebResult{WebService::WebResult::Code::LibError,
"Network is not initialized", ""};
@@ -120,7 +122,7 @@ void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
std::future<WebService::WebResult> future;
while (!shutdown_event.WaitUntil(update_time)) {
update_time += announce_time_interval;
- auto room = room_network.GetRoom().lock();
+ auto room = Network::GetRoom().lock();
if (!room) {
break;
}