aboutsummaryrefslogtreecommitdiff
path: root/src/network/announce_multiplayer_session.cpp
diff options
context:
space:
mode:
authorlizzie <lizzie@eden-emu.dev>2026-02-10 03:45:02 +0100
committercrueter <crueter@eden-emu.dev>2026-02-10 03:45:02 +0100
commitefd26c3e4d400ab87b8d419c6a3c3d895664fdaa (patch)
tree7375a4233b1590f38b742b60a34b9ca3f56575de /src/network/announce_multiplayer_session.cpp
parenta8093c2a3cf98ccccabeb1d6a2c1ccc5e191557f (diff)
[android, nce] Remove LRU-Cache (#3500)
This PR removes the obsolete logic of LRU-cache within, removing old and dead code, allows Android to avoid unnecesary usage of memory caching, aside to prevent some old bugs to arise in other systems that allows NCE, improves a small margin of performance and makes memory ram consumption overall better, by 300 - 500mb, revealing that part of the code was still active, even if LRU wasn't enabled. Signed-off-by: lizzie <lizzie@eden-emu.dev> Signed-off-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3500 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/network/announce_multiplayer_session.cpp')
0 files changed, 0 insertions, 0 deletions