diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-02-11 03:00:15 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-02-11 03:00:15 +0100 |
| commit | 19494bc7ac943478e099f1b28877d33ece685d3f (patch) | |
| tree | 2cf52c459067d05a7ccb2a11169d46e7a9e7e7b1 /src/network | |
| parent | 28a78d76fed94255233284abb3df36b3fd41467d (diff) | |
[network, qt] use jthread and use std::vector for packet list instead of std::list (#254)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/254
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/network')
| -rw-r--r-- | src/network/announce_multiplayer_session.cpp | 105 | ||||
| -rw-r--r-- | src/network/announce_multiplayer_session.h | 13 | ||||
| -rw-r--r-- | src/network/room.cpp | 101 | ||||
| -rw-r--r-- | src/network/room_member.cpp | 252 |
4 files changed, 224 insertions, 247 deletions
diff --git a/src/network/announce_multiplayer_session.cpp b/src/network/announce_multiplayer_session.cpp index d2a47de73d..b01c2ba601 100644 --- a/src/network/announce_multiplayer_session.cpp +++ b/src/network/announce_multiplayer_session.cpp @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project @@ -19,9 +19,6 @@ namespace Core { -// Time between room is announced to web_service -static constexpr std::chrono::seconds announce_time_interval(15); - AnnounceMultiplayerSession::AnnounceMultiplayerSession() { #ifdef ENABLE_WEB_SERVICE backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(), @@ -53,18 +50,58 @@ WebService::WebResult AnnounceMultiplayerSession::Register() { } void AnnounceMultiplayerSession::Start() { - if (announce_multiplayer_thread) { + if (announce_multiplayer_thread.has_value()) { Stop(); } - shutdown_event.Reset(); - announce_multiplayer_thread = - std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this); + announce_multiplayer_thread.emplace([&](std::stop_token stoken) { + // Invokes all current bound error callbacks. + const auto ErrorCallback = [this](WebService::WebResult result) { + std::lock_guard lock(callback_mutex); + for (auto callback : error_callbacks) + (*callback)(result); + }; + + if (!registered) { + WebService::WebResult result = Register(); + if (result.result_code != WebService::WebResult::Code::Success) { + ErrorCallback(result); + return; + } + } + + // Time between room is announced to web_service + std::chrono::seconds const announce_timeslice(15); + auto update_time = std::chrono::steady_clock::now(); + std::future<WebService::WebResult> future; + while (!shutdown_event.WaitUntil(update_time)) { + update_time = std::chrono::steady_clock::now() + announce_timeslice; + auto room = Network::GetRoom().lock(); + if (!room) { + break; + } + if (room->GetState() != Network::Room::State::Open) { + break; + } + UpdateBackendData(room); + WebService::WebResult result = backend->Update(); + if (result.result_code != WebService::WebResult::Code::Success) { + ErrorCallback(result); + } + if (result.result_string == "404") { + registered = false; + // Needs to register the room again + WebService::WebResult register_result = Register(); + if (register_result.result_code != WebService::WebResult::Code::Success) { + ErrorCallback(register_result); + } + } + } + }); } void AnnounceMultiplayerSession::Stop() { - if (announce_multiplayer_thread) { + if (announce_multiplayer_thread.has_value()) { shutdown_event.Set(); - announce_multiplayer_thread->join(); announce_multiplayer_thread.reset(); backend->Delete(); registered = false; @@ -101,58 +138,10 @@ void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room } } -void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() { - // Invokes all current bound error callbacks. - const auto ErrorCallback = [this](WebService::WebResult result) { - std::lock_guard lock(callback_mutex); - for (auto callback : error_callbacks) { - (*callback)(result); - } - }; - - if (!registered) { - WebService::WebResult result = Register(); - if (result.result_code != WebService::WebResult::Code::Success) { - ErrorCallback(result); - return; - } - } - - auto update_time = std::chrono::steady_clock::now(); - std::future<WebService::WebResult> future; - while (!shutdown_event.WaitUntil(update_time)) { - update_time += announce_time_interval; - auto room = Network::GetRoom().lock(); - if (!room) { - break; - } - if (room->GetState() != Network::Room::State::Open) { - break; - } - UpdateBackendData(room); - WebService::WebResult result = backend->Update(); - if (result.result_code != WebService::WebResult::Code::Success) { - ErrorCallback(result); - } - if (result.result_string == "404") { - registered = false; - // Needs to register the room again - WebService::WebResult register_result = Register(); - if (register_result.result_code != WebService::WebResult::Code::Success) { - ErrorCallback(register_result); - } - } - } -} - AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() { return backend->GetRoomList(); } -bool AnnounceMultiplayerSession::IsRunning() const { - return announce_multiplayer_thread != nullptr; -} - void AnnounceMultiplayerSession::UpdateCredentials() { ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running"); #ifdef ENABLE_WEB_SERVICE diff --git a/src/network/announce_multiplayer_session.h b/src/network/announce_multiplayer_session.h index 4e5cd33e1f..8fff450367 100644 --- a/src/network/announce_multiplayer_session.h +++ b/src/network/announce_multiplayer_session.h @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -72,7 +72,9 @@ public: /** * Whether the announce session is still running */ - bool IsRunning() const; + [[nodiscard]] bool IsRunning() const { + return announce_multiplayer_thread.has_value(); + } /** * Recreates the backend, updating the credentials. @@ -82,16 +84,13 @@ public: private: void UpdateBackendData(std::shared_ptr<Network::Room> room); - void AnnounceMultiplayerLoop(); Common::Event shutdown_event; - std::mutex callback_mutex; std::set<CallbackHandle> error_callbacks; - std::unique_ptr<std::thread> announce_multiplayer_thread; - + std::optional<std::jthread> announce_multiplayer_thread; /// Backend interface that logs fields std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend; - + std::mutex callback_mutex; std::atomic_bool registered = false; ///< Whether the room has been registered }; diff --git a/src/network/room.cpp b/src/network/room.cpp index ca3946b521..cf33763da2 100644 --- a/src/network/room.cpp +++ b/src/network/room.cpp @@ -1,6 +1,5 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later - // SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -13,6 +12,7 @@ #include <shared_mutex> #include <sstream> #include <thread> +#include "common/polyfill_thread.h" #include "common/logging/log.h" #include "enet/enet.h" #include "network/packet.h" @@ -54,13 +54,11 @@ public: RoomImpl() : random_gen(std::random_device()()) {} /// Thread that receives and dispatches network packets - std::unique_ptr<std::thread> room_thread; + std::optional<std::jthread> room_thread; /// Verification backend of the room std::unique_ptr<VerifyUser::Backend> verify_backend; - /// Thread function that will receive and dispatch messages until the room is destroyed. - void ServerLoop(); void StartLoop(); /** @@ -240,59 +238,57 @@ public: }; // RoomImpl -void Room::RoomImpl::ServerLoop() { - while (state != State::Closed) { - ENetEvent event; - if (enet_host_service(server, &event, 5) > 0) { - switch (event.type) { - case ENET_EVENT_TYPE_RECEIVE: - switch (event.packet->data[0]) { - case IdJoinRequest: - HandleJoinRequest(&event); - break; - case IdSetGameInfo: - HandleGameInfoPacket(&event); - break; - case IdProxyPacket: - HandleProxyPacket(&event); - break; - case IdLdnPacket: - HandleLdnPacket(&event); - break; - case IdChatMessage: - HandleChatPacket(&event); - break; - // Moderation - case IdModKick: - HandleModKickPacket(&event); - break; - case IdModBan: - HandleModBanPacket(&event); +void Room::RoomImpl::StartLoop() { + room_thread.emplace([&](std::stop_token stoken) { + while (state != State::Closed) { + ENetEvent event; + if (enet_host_service(server, &event, 5) > 0) { + switch (event.type) { + case ENET_EVENT_TYPE_RECEIVE: + switch (event.packet->data[0]) { + case IdJoinRequest: + HandleJoinRequest(&event); + break; + case IdSetGameInfo: + HandleGameInfoPacket(&event); + break; + case IdProxyPacket: + HandleProxyPacket(&event); + break; + case IdLdnPacket: + HandleLdnPacket(&event); + break; + case IdChatMessage: + HandleChatPacket(&event); + break; + // Moderation + case IdModKick: + HandleModKickPacket(&event); + break; + case IdModBan: + HandleModBanPacket(&event); + break; + case IdModUnban: + HandleModUnbanPacket(&event); + break; + case IdModGetBanList: + HandleModGetBanListPacket(&event); + break; + } + enet_packet_destroy(event.packet); break; - case IdModUnban: - HandleModUnbanPacket(&event); + case ENET_EVENT_TYPE_DISCONNECT: + HandleClientDisconnection(event.peer); break; - case IdModGetBanList: - HandleModGetBanListPacket(&event); + case ENET_EVENT_TYPE_NONE: + case ENET_EVENT_TYPE_CONNECT: break; } - enet_packet_destroy(event.packet); - break; - case ENET_EVENT_TYPE_DISCONNECT: - HandleClientDisconnection(event.peer); - break; - case ENET_EVENT_TYPE_NONE: - case ENET_EVENT_TYPE_CONNECT: - break; } } - } - // Close the connection to all members: - SendCloseMessage(); -} - -void Room::RoomImpl::StartLoop() { - room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this); + // Close the connection to all members: + SendCloseMessage(); + }); } void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) { @@ -1133,7 +1129,6 @@ void Room::SetVerifyUID(const std::string& uid) { void Room::Destroy() { room_impl->state = State::Closed; - room_impl->room_thread->join(); room_impl->room_thread.reset(); if (room_impl->server) { diff --git a/src/network/room_member.cpp b/src/network/room_member.cpp index a6845273c5..029e103db4 100644 --- a/src/network/room_member.cpp +++ b/src/network/room_member.cpp @@ -1,3 +1,5 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -7,6 +9,7 @@ #include <set> #include <thread> #include "common/assert.h" +#include "common/polyfill_thread.h" #include "common/socket_types.h" #include "enet/enet.h" #include "network/packet.h" @@ -18,6 +21,21 @@ constexpr u32 ConnectionTimeoutMs = 5000; class RoomMember::RoomMemberImpl { public: + void SetState(const State new_state) noexcept { + if (state != new_state) { + state = new_state; + Invoke<State>(state); + } + } + + void SetError(const Error new_error) noexcept { + Invoke<Error>(new_error); + } + + [[nodiscard]] bool IsConnected() const noexcept { + return state == State::Joining || state == State::Joined || state == State::Moderator; + } + ENetHost* client = nullptr; ///< ENet network interface. ENetPeer* server = nullptr; ///< The server peer the client is connected to @@ -30,9 +48,6 @@ public: GameInfo current_game_info; std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember. - void SetState(const State new_state); - void SetError(const Error new_error); - bool IsConnected() const; std::string nickname; ///< The nickname of this member. @@ -43,9 +58,9 @@ public: std::mutex network_mutex; ///< Mutex that controls access to the `client` variable. /// Thread that receives and dispatches network packets - std::unique_ptr<std::thread> loop_thread; + std::optional<std::jthread> loop_thread; std::mutex send_list_mutex; ///< Mutex that controls access to the `send_list` variable. - std::list<Packet> send_list; ///< A list that stores all packets to send the async + std::vector<Packet> send_list; ///< A list that stores all packets to send the async template <typename T> using CallbackSet = std::set<CallbackHandle<T>>; @@ -68,8 +83,6 @@ public: }; Callbacks callbacks; ///< All CallbackSets to all events - void MemberLoop(); - void StartLoop(); /** @@ -146,134 +159,117 @@ public: }; // RoomMemberImpl -void RoomMember::RoomMemberImpl::SetState(const State new_state) { - if (state != new_state) { - state = new_state; - Invoke<State>(state); - } -} - -void RoomMember::RoomMemberImpl::SetError(const Error new_error) { - Invoke<Error>(new_error); -} - -bool RoomMember::RoomMemberImpl::IsConnected() const { - return state == State::Joining || state == State::Joined || state == State::Moderator; -} - -void RoomMember::RoomMemberImpl::MemberLoop() { - // Receive packets while the connection is open - while (IsConnected()) { - std::lock_guard lock(network_mutex); - ENetEvent event; - if (enet_host_service(client, &event, 5) > 0) { - switch (event.type) { - case ENET_EVENT_TYPE_RECEIVE: - switch (event.packet->data[0]) { - case IdProxyPacket: - HandleProxyPackets(&event); - break; - case IdLdnPacket: - HandleLdnPackets(&event); - break; - case IdChatMessage: - HandleChatPacket(&event); - break; - case IdStatusMessage: - HandleStatusMessagePacket(&event); - break; - case IdRoomInformation: - HandleRoomInformationPacket(&event); - break; - case IdJoinSuccess: - case IdJoinSuccessAsMod: - // The join request was successful, we are now in the room. - // If we joined successfully, there must be at least one client in the room: us. - ASSERT_MSG(member_information.size() > 0, - "We have not yet received member information."); - HandleJoinPacket(&event); // Get the MAC Address for the client - if (event.packet->data[0] == IdJoinSuccessAsMod) { - SetState(State::Moderator); - } else { - SetState(State::Joined); +void RoomMember::RoomMemberImpl::StartLoop() { + loop_thread.emplace([&](std::stop_token stoken) { + // Receive packets while the connection is open + while (IsConnected()) { + std::lock_guard lock(network_mutex); + ENetEvent event; + if (enet_host_service(client, &event, 5) > 0) { + switch (event.type) { + case ENET_EVENT_TYPE_RECEIVE: + switch (event.packet->data[0]) { + case IdProxyPacket: + HandleProxyPackets(&event); + break; + case IdLdnPacket: + HandleLdnPackets(&event); + break; + case IdChatMessage: + HandleChatPacket(&event); + break; + case IdStatusMessage: + HandleStatusMessagePacket(&event); + break; + case IdRoomInformation: + HandleRoomInformationPacket(&event); + break; + case IdJoinSuccess: + case IdJoinSuccessAsMod: + // The join request was successful, we are now in the room. + // If we joined successfully, there must be at least one client in the room: us. + ASSERT_MSG(member_information.size() > 0, + "We have not yet received member information."); + HandleJoinPacket(&event); // Get the MAC Address for the client + if (event.packet->data[0] == IdJoinSuccessAsMod) { + SetState(State::Moderator); + } else { + SetState(State::Joined); + } + break; + case IdModBanListResponse: + HandleModBanListResponsePacket(&event); + break; + case IdRoomIsFull: + SetState(State::Idle); + SetError(Error::RoomIsFull); + break; + case IdNameCollision: + SetState(State::Idle); + SetError(Error::NameCollision); + break; + case IdIpCollision: + SetState(State::Idle); + SetError(Error::IpCollision); + break; + case IdVersionMismatch: + SetState(State::Idle); + SetError(Error::WrongVersion); + break; + case IdWrongPassword: + SetState(State::Idle); + SetError(Error::WrongPassword); + break; + case IdCloseRoom: + SetState(State::Idle); + SetError(Error::LostConnection); + break; + case IdHostKicked: + SetState(State::Idle); + SetError(Error::HostKicked); + break; + case IdHostBanned: + SetState(State::Idle); + SetError(Error::HostBanned); + break; + case IdModPermissionDenied: + SetError(Error::PermissionDenied); + break; + case IdModNoSuchUser: + SetError(Error::NoSuchUser); + break; } + enet_packet_destroy(event.packet); break; - case IdModBanListResponse: - HandleModBanListResponsePacket(&event); - break; - case IdRoomIsFull: - SetState(State::Idle); - SetError(Error::RoomIsFull); - break; - case IdNameCollision: - SetState(State::Idle); - SetError(Error::NameCollision); - break; - case IdIpCollision: - SetState(State::Idle); - SetError(Error::IpCollision); - break; - case IdVersionMismatch: - SetState(State::Idle); - SetError(Error::WrongVersion); - break; - case IdWrongPassword: - SetState(State::Idle); - SetError(Error::WrongPassword); - break; - case IdCloseRoom: - SetState(State::Idle); - SetError(Error::LostConnection); - break; - case IdHostKicked: - SetState(State::Idle); - SetError(Error::HostKicked); - break; - case IdHostBanned: - SetState(State::Idle); - SetError(Error::HostBanned); + case ENET_EVENT_TYPE_DISCONNECT: + if (state == State::Joined || state == State::Moderator) { + SetState(State::Idle); + SetError(Error::LostConnection); + } break; - case IdModPermissionDenied: - SetError(Error::PermissionDenied); + case ENET_EVENT_TYPE_NONE: break; - case IdModNoSuchUser: - SetError(Error::NoSuchUser); + case ENET_EVENT_TYPE_CONNECT: + // The ENET_EVENT_TYPE_CONNECT event can not possibly happen here because we're + // already connected + ASSERT_MSG(false, "Received unexpected connect event while already connected"); break; } - enet_packet_destroy(event.packet); - break; - case ENET_EVENT_TYPE_DISCONNECT: - if (state == State::Joined || state == State::Moderator) { - SetState(State::Idle); - SetError(Error::LostConnection); - } - break; - case ENET_EVENT_TYPE_NONE: - break; - case ENET_EVENT_TYPE_CONNECT: - // The ENET_EVENT_TYPE_CONNECT event can not possibly happen here because we're - // already connected - ASSERT_MSG(false, "Received unexpected connect event while already connected"); - break; } + std::vector<Packet> packets; + { + std::lock_guard send_lock(send_list_mutex); + packets.swap(send_list); + } + for (auto const& packet : packets) { + ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(), + ENET_PACKET_FLAG_RELIABLE); + enet_peer_send(server, 0, enetPacket); + } + enet_host_flush(client); } - std::list<Packet> packets; - { - std::lock_guard send_lock(send_list_mutex); - packets.swap(send_list); - } - for (const auto& packet : packets) { - ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(), - ENET_PACKET_FLAG_RELIABLE); - enet_peer_send(server, 0, enetPacket); - } - enet_host_flush(client); - } - Disconnect(); -}; - -void RoomMember::RoomMemberImpl::StartLoop() { - loop_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::MemberLoop, this); + Disconnect(); + }); } void RoomMember::RoomMemberImpl::Send(Packet&& packet) { @@ -747,9 +743,7 @@ void RoomMember::Unbind(CallbackHandle<T> handle) { void RoomMember::Leave() { room_member_impl->SetState(State::Idle); - room_member_impl->loop_thread->join(); room_member_impl->loop_thread.reset(); - enet_host_destroy(room_member_impl->client); room_member_impl->client = nullptr; } |
