diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-04-25 21:54:27 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-04-25 21:54:27 +0200 |
| commit | 17e2be173c9bb24375a4fc7bc746db21e0706d01 (patch) | |
| tree | 47c8d6392106d3b337b31c01c71f4aa3e544a0c3 /src/qt_common/config/shared_translation.cpp | |
| parent | bd6dd7ecec299f98fbde7598f48156370b80fd8f (diff) | |
[spirv] nuke spirv-opt (#3877)
lots of AGILEism in spirv-opt
theres BETTER alternatives like https://github.com/renderbag/re-spirv (im not gonna bother for now, it probably has shitty build system)
it sucks
the IR already resolves most of the shader code to just constant load/stores
Spirv-opt passes do not seem to make such a big difference
only introduce extra latency
like for example cbuf pass in IR already removes a lot of code, that spirv_opt would otherwise miss due to the fact it doesn't have cbuf information
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3877
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Diffstat (limited to 'src/qt_common/config/shared_translation.cpp')
| -rw-r--r-- | src/qt_common/config/shared_translation.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/qt_common/config/shared_translation.cpp b/src/qt_common/config/shared_translation.cpp index 2bcaf416df..506d74084f 100644 --- a/src/qt_common/config/shared_translation.cpp +++ b/src/qt_common/config/shared_translation.cpp @@ -165,10 +165,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) { INSERT(Settings, use_disk_shader_cache, tr("Use persistent pipeline cache"), tr("Allows saving shaders to storage for faster loading on following game " "boots.\nDisabling it is only intended for debugging.")); - INSERT(Settings, optimize_spirv_output, tr("Optimize SPIRV output"), - tr("Runs an additional optimization pass over generated SPIRV shaders.\n" - "Will increase time required for shader compilation.\nMay slightly improve " - "performance.\nThis feature is experimental.")); INSERT(Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"), tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled.")); INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"), |
