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authorlizzie <lizzie@eden-emu.dev>2026-04-25 21:54:27 +0200
committercrueter <crueter@eden-emu.dev>2026-04-25 21:54:27 +0200
commit17e2be173c9bb24375a4fc7bc746db21e0706d01 (patch)
tree47c8d6392106d3b337b31c01c71f4aa3e544a0c3 /src/qt_common/config/shared_translation.cpp
parentbd6dd7ecec299f98fbde7598f48156370b80fd8f (diff)
[spirv] nuke spirv-opt (#3877)
lots of AGILEism in spirv-opt theres BETTER alternatives like https://github.com/renderbag/re-spirv (im not gonna bother for now, it probably has shitty build system) it sucks the IR already resolves most of the shader code to just constant load/stores Spirv-opt passes do not seem to make such a big difference only introduce extra latency like for example cbuf pass in IR already removes a lot of code, that spirv_opt would otherwise miss due to the fact it doesn't have cbuf information Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3877 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
Diffstat (limited to 'src/qt_common/config/shared_translation.cpp')
-rw-r--r--src/qt_common/config/shared_translation.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/qt_common/config/shared_translation.cpp b/src/qt_common/config/shared_translation.cpp
index 2bcaf416df..506d74084f 100644
--- a/src/qt_common/config/shared_translation.cpp
+++ b/src/qt_common/config/shared_translation.cpp
@@ -165,10 +165,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
INSERT(Settings, use_disk_shader_cache, tr("Use persistent pipeline cache"),
tr("Allows saving shaders to storage for faster loading on following game "
"boots.\nDisabling it is only intended for debugging."));
- INSERT(Settings, optimize_spirv_output, tr("Optimize SPIRV output"),
- tr("Runs an additional optimization pass over generated SPIRV shaders.\n"
- "Will increase time required for shader compilation.\nMay slightly improve "
- "performance.\nThis feature is experimental."));
INSERT(Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"),
tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"),