diff options
| author | MaranBr <maranbr@outlook.com> | 2025-12-09 18:11:05 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-12-09 18:11:05 +0100 |
| commit | 9da38715fe3e84794e8f583d7706b72d13dfe2ce (patch) | |
| tree | 970987cfd0e487b73e997fd8212fd69b848df4ca /src/qt_common/config/shared_translation.cpp | |
| parent | 7157d5167ec1c3517169635011c82fe6f5b49460 (diff) | |
[video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129)
The GPU Accuracy level is now divided into Performance, Balanced and Accurate.
1. Performance prioritizes speed at all costs. It's faster, but it can be unstable and may have some bugs (which is expected).
2. Balanced maintains excellent performance and is safer against bugs and shader corruption.
3. Accurate is the most precise and the most expensive in terms of hardware. Only a few games still need this level to work properly.
The Release Early Fences toggle has also been removed by @PavelBARABANOV, as it's not needed anymore.
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3129
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
Diffstat (limited to 'src/qt_common/config/shared_translation.cpp')
| -rw-r--r-- | src/qt_common/config/shared_translation.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/qt_common/config/shared_translation.cpp b/src/qt_common/config/shared_translation.cpp index 48190eda79..6609c3e357 100644 --- a/src/qt_common/config/shared_translation.cpp +++ b/src/qt_common/config/shared_translation.cpp @@ -277,9 +277,8 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) INSERT(Settings, gpu_accuracy, tr("GPU Accuracy:"), - tr("Controls the GPU emulation accuracy.\nMost games render fine with Normal, but High is still " - "required for some.\nParticles tend to only render correctly with High " - "accuracy.\nExtreme should only be used as a last resort.")); + tr("Controls the GPU emulation accuracy.\nMost games render fine with Performance or Balanced modes, but Accurate is still " + "required for some.\nParticles tend to only render correctly with Accurate mode.")); INSERT(Settings, dma_accuracy, tr("DMA Accuracy:"), @@ -507,9 +506,9 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent) }}); translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(), { - PAIR(GpuAccuracy, Normal, tr("Normal")), - PAIR(GpuAccuracy, High, tr("High")), - PAIR(GpuAccuracy, Extreme, tr("Extreme")), + PAIR(GpuAccuracy, Low, tr("Performance")), + PAIR(GpuAccuracy, Medium, tr("Balanced")), + PAIR(GpuAccuracy, High, tr("Accurate")), }}); translations->insert({Settings::EnumMetadata<Settings::DmaAccuracy>::Index(), { |
