diff options
| author | xbzk <xbzk@eden-emu.dev> | 2026-10-15 12:13:17 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-10-15 12:13:17 +0200 |
| commit | aaa0bcb9bf5694d62538c361b210147294a5ce3d (patch) | |
| tree | 9d98ee51c095542d4ffba808443e814109e6e11e /src/qt_common/config/shared_translation.cpp | |
| parent | e255c20db4111485d228c10478bda63aabcfdde5 (diff) | |
[patcher, ro, settings] runtime tls patch (#4492) optimization and nuke toggle (#4502) (#4523)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
-------------------
This is a follow up for the biomutant fix. By the time i knew it was shallow, coz i was running patchtext routine even for svc and modules, causing a routine which were needed to run 14 times to run 4000+ instead.
Since some perf loss was reported in 30 sep nightly, and it caused ac3r to not boot, we had added a temp toggle, which is now being removed as optimizations + fix are in.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4523
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Diffstat (limited to 'src/qt_common/config/shared_translation.cpp')
| -rw-r--r-- | src/qt_common/config/shared_translation.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/qt_common/config/shared_translation.cpp b/src/qt_common/config/shared_translation.cpp index 964a4cdad4..09e64b98f0 100644 --- a/src/qt_common/config/shared_translation.cpp +++ b/src/qt_common/config/shared_translation.cpp @@ -198,10 +198,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) { tr("GPU Readback Before NCE Invalidation"), tr("Flushes GPU buffer data back to guest memory before NCE invalidates the whole " "guest page, preserving it while the CPU store proceeds.")); - INSERT(Settings, nce_runtime_nro_patch, - tr("Patch Runtime NROs for NCE"), - tr("Applies NCE code patches to runtime-loaded NRO modules." - "This is required for some games to run correctly.")); INSERT(Settings, vsync_mode, tr("VSync Mode:"), tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen " "refresh rate.\nFIFO Relaxed allows tearing as it recovers from a slow down.\n" |
