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authorcrueter <crueter@eden-emu.dev>2025-12-30 18:03:09 +0100
committercrueter <crueter@eden-emu.dev>2025-12-30 18:03:09 +0100
commite4cbcec2f10b1d03626eb0c79971eb6272fd6e87 (patch)
tree5514b04206e0ac76ebde0132b89473b2b9700606 /src/qt_common/config/shared_translation.cpp
parent006f97f207acd7d5fb5c32318f059c0929252511 (diff)
[settings, frontend] Reorganize graphics/CPU settings, saner defaults (#3233)
- Fast GPU now defaults to 256, removed 128 since it's useless. - Completely reorganized graphics and CPU settings on both platforms. Also got rid of Eden's Veil - Merged some "use ..." settings that weren't really necessary. - Changed ExtendedDynamicState to be a combo box Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3233 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/qt_common/config/shared_translation.cpp')
-rw-r--r--src/qt_common/config/shared_translation.cpp40
1 files changed, 21 insertions, 19 deletions
diff --git a/src/qt_common/config/shared_translation.cpp b/src/qt_common/config/shared_translation.cpp
index 6609c3e357..90e8c81f32 100644
--- a/src/qt_common/config/shared_translation.cpp
+++ b/src/qt_common/config/shared_translation.cpp
@@ -94,10 +94,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
tr("Change the accuracy of the emulated CPU (for debugging only)."));
INSERT(Settings, cpu_backend, tr("Backend:"), QString());
- INSERT(Settings, use_fast_cpu_time, QString(), QString());
INSERT(Settings,
fast_cpu_time,
- tr("Fast CPU Time"),
+ tr("CPU Overclock"),
tr("Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, "
"and certain games may behave improperly.\nUse Boost (1700MHz) to run at the Switch's highest native "
"clock, or Fast (2000MHz) to run at 2x clock."));
@@ -208,11 +207,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
tr("Runs an additional optimization pass over generated SPIRV shaders.\n"
"Will increase time required for shader compilation.\nMay slightly improve "
"performance.\nThis feature is experimental."));
- INSERT(
- Settings,
- use_asynchronous_gpu_emulation,
- tr("Use asynchronous GPU emulation"),
- tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
INSERT(Settings,
nvdec_emulation,
tr("NVDEC emulation:"),
@@ -258,6 +252,8 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
INSERT(Settings, bg_blue, QString(), QString());
// Renderer (Advanced Graphics)
+ INSERT(Settings, use_asynchronous_gpu_emulation, QString(), QString());
+
INSERT(Settings, sync_memory_operations, tr("Sync Memory Operations"),
tr("Ensures data consistency between compute and memory operations.\nThis option fixes issues in games, but may degrade performance.\nUnreal Engine 4 games often see the most significant changes thereof."));
INSERT(Settings,
@@ -285,14 +281,13 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
tr("Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance."));
INSERT(Settings,
use_asynchronous_shaders,
- tr("Enable asynchronous shader compilation (Hack)"),
+ tr("Enable asynchronous shader compilation"),
tr("May reduce shader stutter."));
- INSERT(Settings, use_fast_gpu_time, QString(), QString());
INSERT(Settings,
fast_gpu_time,
- tr("Fast GPU Time (Hack)"),
+ tr("Fast GPU Time"),
tr("Overclocks the emulated GPU to increase dynamic resolution and render "
- "distance.\nUse 128 for maximal performance and 512 for maximal graphics fidelity."));
+ "distance.\nUse 256 for maximal performance and 512 for maximal graphics fidelity."));
INSERT(Settings,
use_vulkan_driver_pipeline_cache,
@@ -324,10 +319,10 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
tr("Improves rendering of transparency effects in specific games."));
// Renderer (Extensions)
- INSERT(Settings,
- dyna_state,
- tr("Extended Dynamic State"),
- tr("Controls the number of features that can be used in Extended Dynamic State.\nHigher numbers allow for more features and can increase performance, but may cause issues.\nThe default value is per-system."));
+ INSERT(Settings, dyna_state, tr("Extended Dynamic State"),
+ tr("Controls the number of features that can be used in Extended Dynamic State.\n"
+ "Higher numbers allow for more features and can increase performance, but may cause "
+ "additional graphical issues."));
INSERT(Settings,
vertex_input_dynamic_state,
@@ -346,10 +341,8 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
tr("Improves texture & buffer handling and the Maxwell translation layer.\n"
"Some Vulkan 1.1+ and all 1.2+ devices support this extension."));
- INSERT(Settings, sample_shading, QString(), QString());
-
INSERT(Settings,
- sample_shading_fraction,
+ sample_shading,
tr("Sample Shading"),
tr("Allows the fragment shader to execute per sample in a multi-sampled fragment "
"instead of once per fragment. Improves graphics quality at the cost of performance.\n"
@@ -709,6 +702,7 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent)
}});
translations->insert({Settings::EnumMetadata<Settings::CpuClock>::Index(),
{
+ PAIR(CpuClock, Off, tr("Off")),
PAIR(CpuClock, Boost, tr("Boost (1700MHz)")),
PAIR(CpuClock, Fast, tr("Fast (2000MHz)")),
}});
@@ -721,11 +715,19 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent)
}});
translations->insert({Settings::EnumMetadata<Settings::GpuOverclock>::Index(),
{
- PAIR(GpuOverclock, Low, tr("Low (128)")),
+ PAIR(GpuOverclock, Normal, tr("Off")),
PAIR(GpuOverclock, Medium, tr("Medium (256)")),
PAIR(GpuOverclock, High, tr("High (512)")),
}});
+ translations->insert({Settings::EnumMetadata<Settings::ExtendedDynamicState>::Index(),
+ {
+ PAIR(ExtendedDynamicState, Disabled, tr("Disabled")),
+ PAIR(ExtendedDynamicState, EDS1, tr("ExtendedDynamicState 1")),
+ PAIR(ExtendedDynamicState, EDS2, tr("ExtendedDynamicState 2")),
+ PAIR(ExtendedDynamicState, EDS3, tr("ExtendedDynamicState 3")),
+ }});
+
#undef PAIR
#undef CTX_PAIR