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| author | Duck <350528965+Duck912@users.noreply.github.com> | 2026-11-03 15:44:36 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-11-03 15:44:36 -0500 |
| commit | 05e3b9d8b08414d3163cde36de61514cb4aa2400 (patch) | |
| tree | 499efe72b68afd9e1741e5c1331adce7b6ee8ecc /src/qt_common/config | |
| parent | f347ae083af5595083a5706ff857462ed8c11596 (diff) | |
| parent | 1889602c7a0dc17850692594eae2e77e16ac13fc (diff) | |
Merge pull request #434 from Duck912/streamline-dlss
video_core: NVIDIA DLSS through NVIDIA Streamline in place of a game's DLSS
Diffstat (limited to 'src/qt_common/config')
| -rw-r--r-- | src/qt_common/config/shared_translation.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/qt_common/config/shared_translation.cpp b/src/qt_common/config/shared_translation.cpp index c5907e1b65..342cc725c0 100644 --- a/src/qt_common/config/shared_translation.cpp +++ b/src/qt_common/config/shared_translation.cpp @@ -149,6 +149,11 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) { tr("Strength of RCAS (AMD's contrast-adaptive sharpening) on the upscaler used in place " "of a game's DLSS (AMD FSR 3.1); 0% turns it off.\nAlso sets the sharpening " "of the AMD FSR 1 and SGSR window adapting filters.")); + INSERT(Settings, nvidia_dlss, tr("Use NVIDIA DLSS in place of a game's DLSS"), + tr("Uses NVIDIA DLSS on GeForce RTX cards in place of a Switch 2 game's own DLSS, " + "instead of AMD FSR 3.1.\nNeeds NVIDIA's Streamline loader, and NVIDIA DLSS unless " + "the NVIDIA app has downloaded it; Eglantine does not ship NVIDIA's files. Use the " + "download button below.\nTakes effect when a game starts.")); INSERT(Settings, anti_aliasing, tr("Anti-Aliasing Method:"), tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA " "can produce a more stable picture in lower resolutions.")); |
