aboutsummaryrefslogtreecommitdiff
path: root/src/qt_common/config
diff options
context:
space:
mode:
authorJohn <john@eden-emu.dev>2026-02-24 22:25:28 +0100
committercrueter <crueter@eden-emu.dev>2026-02-24 22:25:28 +0100
commit5279e76534674fe1af66eced70e1a763fbe4b057 (patch)
tree19b1684555aabcd4edf56d365430fbcfda7fb837 /src/qt_common/config
parent270232e8d6ac32fb41bdc95b17b95b6e35df4b22 (diff)
[Configuration] Add Applets Tab to Per-Game Configurations (#3623)
Some games need specific applets to work. For example for local multiplayer to function the Controller Applet must be set as: - MK8D -> Custom Applet - Absolum -> Real Applet Web/Offline Applet: Assasin Creed and some bundled games might need real applet. Overlay Toggle added for Horizon's ingame menu. Thanks PavelBARABANOV for the help with the PR. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3623 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: John <john@eden-emu.dev> Co-committed-by: John <john@eden-emu.dev>
Diffstat (limited to 'src/qt_common/config')
-rw-r--r--src/qt_common/config/shared_translation.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/qt_common/config/shared_translation.cpp b/src/qt_common/config/shared_translation.cpp
index 9666092802..9d33fa6979 100644
--- a/src/qt_common/config/shared_translation.cpp
+++ b/src/qt_common/config/shared_translation.cpp
@@ -47,7 +47,10 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
INSERT(Settings, login_share_applet_mode, tr("Login share"), QString());
INSERT(Settings, wifi_web_auth_applet_mode, tr("Wifi web auth"), QString());
INSERT(Settings, my_page_applet_mode, tr("My page"), QString());
- INSERT(Settings, enable_overlay, tr("Enable Overlay Applet"), QString());
+ INSERT(Settings,
+ enable_overlay,
+ tr("Enable Overlay Applet"),
+ tr("Enables Horizon\'s built-in overlay applet. Press and hold the home button for 1 second to show it."));
// Audio
INSERT(Settings, sink_id, tr("Output Engine:"), QString());