diff options
| author | MaranBr <maranbr@outlook.com> | 2026-10-08 23:11:34 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-10-08 23:11:34 +0200 |
| commit | 67bada77f8a43a90da2e94e89b8e7da73c256989 (patch) | |
| tree | bd04c6708c272cdcf21f853f265d8f47117d98c4 /src/qt_common/config | |
| parent | 3cdd2ce141224079ce1dc8bfb4be7edc113aca02 (diff) | |
[video_core] Skip fragment shaders with known issues on non-NVIDIA drivers (#4503)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
-------------------
Skip fragment shaders using a pattern that is not supported by non-NVIDIA drivers.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4503
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Diffstat (limited to 'src/qt_common/config')
| -rw-r--r-- | src/qt_common/config/shared_translation.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/qt_common/config/shared_translation.cpp b/src/qt_common/config/shared_translation.cpp index 0fe2366dfc..964a4cdad4 100644 --- a/src/qt_common/config/shared_translation.cpp +++ b/src/qt_common/config/shared_translation.cpp @@ -279,12 +279,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) { "quality and performance consistency in some games.")); INSERT(Settings, fix_bloom_effects, tr("Fix bloom effects"), tr("Removes bloom in Burnout.")); - INSERT(Settings, rescale_hack, tr("Enable Legacy Rescale Pass"), - tr("May fix rescale issues in some games by relying on behavior from the previous " - "implementation.\n" - "Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and " - "grey texture flicker on Nvidia GPUs in Luigis Mansion 3.")); - // Renderer (Extensions) INSERT(Settings, dyna_state, tr("Extended Dynamic State"), tr("Controls the number of features that can be used in Extended Dynamic State.\n" |
