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authorCamilleLaVey <camillelavey99@gmail.com>2026-09-15 07:23:12 +0200
committercrueter <crueter@eden-emu.dev>2026-09-15 07:23:12 +0200
commitc5405250d179824cdcd55d2dbd0a484f516490af (patch)
tree8ebf2da460cde4bf584c64de712e3b48bf6d7fcf /src/qt_common/config
parent10c07d700c33fa1ff78d5f616c2da2872fc5d43f (diff)
[common, ui] Refining UI for FX shaders for PC (#4426)
Self-explanatory refinements on the already existing access/usage of post-processing shaders on Eden for PC UI. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4426 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/qt_common/config')
-rw-r--r--src/qt_common/config/shared_translation.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/qt_common/config/shared_translation.cpp b/src/qt_common/config/shared_translation.cpp
index 0db439691f..4ef97c602a 100644
--- a/src/qt_common/config/shared_translation.cpp
+++ b/src/qt_common/config/shared_translation.cpp
@@ -151,6 +151,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA "
"can produce a more stable picture in lower resolutions."));
INSERT(Settings, post_shader_chain, QString(), QString());
+ INSERT(Settings, post_shader_preset, QString(), QString());
+ INSERT(Settings, post_shader_enabled, tr("Enable post-processing effects"),
+ tr("Applies post-processing effects to the final image."));
INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"),
tr("The method used to render the window in fullscreen.\nBorderless offers the best "
"compatibility with the on-screen keyboard that some games request for "