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authorcrueter <crueter@eden-emu.dev>2026-05-20 04:49:16 +0200
committercrueter <crueter@eden-emu.dev>2026-05-20 04:49:16 +0200
commitfeb8c5f88eae046c1b76f46e4fa103a844fb0f23 (patch)
tree70f71937a8930c1a5b562f69047e35491d6156b4 /src/qt_common/config
parent300a646a34b6729879e3fb71d53e625a09683bb2 (diff)
[desktop] More qt_common reorganization (#3916)
Ported from QML branch. Main "big" change is that EmuThread is now a shared state in QtCommon, not individually managed/passed around by GRenderWindow and MainWindow. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3916 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Diffstat (limited to 'src/qt_common/config')
-rw-r--r--src/qt_common/config/shared_translation.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/qt_common/config/shared_translation.cpp b/src/qt_common/config/shared_translation.cpp
index 506d74084f..6b8f8e73b6 100644
--- a/src/qt_common/config/shared_translation.cpp
+++ b/src/qt_common/config/shared_translation.cpp
@@ -165,8 +165,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
INSERT(Settings, use_disk_shader_cache, tr("Use persistent pipeline cache"),
tr("Allows saving shaders to storage for faster loading on following game "
"boots.\nDisabling it is only intended for debugging."));
- INSERT(Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"),
- tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
+ INSERT(
+ Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"),
+ tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"),
tr("Specifies how videos should be decoded.\nIt can either use the CPU or the GPU for "
"decoding, or perform no decoding at all (black screen on videos).\n"