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authorcrueter <crueter@eden-emu.dev>2026-06-02 04:08:24 +0200
committercrueter <crueter@eden-emu.dev>2026-06-02 04:08:24 +0200
commitcc8451f764979db23208dd5a55884cd62fd8b673 (patch)
tree5fe5dc8e28322f897492639e7c895d226f9bcdc5 /src/qt_common/game_list/model.cpp
parent27189f39d2bf78c924475ac6ea2a79c3d6ec6d8a (diff)
[desktop] Rework game list to use MVP architecture (#4042)
Closes #3480 moves the game list model/worker/private stuff to qt_common for later use in QML - `qt_common/game_list/model.{cpp,h}` is the model - `yuzu/game/game_{grid,tree}.*` are the views - `yuzu/game/game_list.cpp` is the presenter This was done very lazily in a manner that "works" while largely maintaining existing structure as much as possible. Most of it is copy-paste, with some bonus reworks/cleanups thrown in. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4042 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/qt_common/game_list/model.cpp')
-rw-r--r--src/qt_common/game_list/model.cpp303
1 files changed, 303 insertions, 0 deletions
diff --git a/src/qt_common/game_list/model.cpp b/src/qt_common/game_list/model.cpp
new file mode 100644
index 0000000000..2f8deaa0c5
--- /dev/null
+++ b/src/qt_common/game_list/model.cpp
@@ -0,0 +1,303 @@
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include <QDir>
+#include <QIcon>
+#include <QJsonArray>
+#include <QJsonDocument>
+#include <QJsonObject>
+#include <QThreadPool>
+
+#include "common/logging.h"
+#include "common/settings.h"
+#include "core/core.h"
+#include "core/file_sys/patch_manager.h"
+#include "core/file_sys/registered_cache.h"
+#include "core/hle/service/filesystem/filesystem.h"
+#include "qt_common/config/uisettings.h"
+#include "qt_common/qt_common.h"
+#include "qt_common/util/game.h"
+
+#include "qt_common/game_list/game_list_p.h"
+#include "qt_common/game_list/worker.h"
+#include "qt_common/game_list/model.h"
+
+GameListModel::GameListModel(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
+ FileSys::ManualContentProvider* provider_,
+ const PlayTime::PlayTimeManager& play_time_manager_,
+ Core::System& system_, QObject* parent)
+ : QStandardItemModel{parent}, vfs{std::move(vfs_)}, provider{provider_},
+ play_time_manager{play_time_manager_}, system{system_} {
+ watcher = new QFileSystemWatcher(this);
+ external_watcher = new QFileSystemWatcher(this);
+
+ connect(watcher, &QFileSystemWatcher::directoryChanged, this,
+ &GameListModel::RefreshGameDirectory);
+ connect(external_watcher, &QFileSystemWatcher::directoryChanged, this,
+ &GameListModel::RefreshExternalContent);
+
+ insertColumns(0, COLUMN_COUNT);
+ RetranslateUI();
+
+ setSortRole(GameListItemPath::SortRole);
+}
+
+GameListModel::~GameListModel() = default;
+
+void GameListModel::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
+ current_worker.reset();
+ removeRows(0, rowCount());
+
+ current_worker = std::make_unique<GameListWorker>(vfs, provider, game_dirs, compatibility_list,
+ play_time_manager, system);
+
+ connect(current_worker.get(), &GameListWorker::DataAvailable, this, &GameListModel::WorkerEvent,
+ Qt::QueuedConnection);
+
+ QThreadPool::globalInstance()->start(current_worker.get());
+}
+
+void GameListModel::WorkerEvent() {
+ current_worker->ProcessEvents(this);
+}
+
+void GameListModel::AddDirEntry(GameListDir* entry_items) {
+ if (m_flat) {
+ return;
+ }
+ invisibleRootItem()->appendRow(entry_items);
+}
+
+void GameListModel::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
+ if (m_flat) {
+ invisibleRootItem()->appendRow(entry_items);
+ } else {
+ parent->appendRow(entry_items);
+ }
+}
+
+void GameListModel::DonePopulating(const QStringList& watch_list) {
+ emit ShowList(!IsEmpty());
+
+ if (!m_flat) {
+ invisibleRootItem()->appendRow(new GameListAddDir());
+ invisibleRootItem()->insertRow(0, new GameListFavorites());
+
+ for (const auto id : std::as_const(UISettings::values.favorited_ids)) {
+ AddFavorite(id);
+ }
+ }
+
+ emit PopulatingCompleted(watch_list);
+}
+
+bool GameListModel::IsEmpty() const {
+ for (int i = 0; i < rowCount(); i++) {
+ const QStandardItem* child = invisibleRootItem()->child(i);
+ const auto type = static_cast<GameListItemType>(child->type());
+
+ if (!child->hasChildren() &&
+ (type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir ||
+ type == GameListItemType::SysNandDir)) {
+ invisibleRootItem()->removeRow(child->row());
+ i--;
+ }
+ }
+
+ return !invisibleRootItem()->hasChildren();
+}
+
+void GameListModel::ToggleFavorite(u64 program_id) {
+ if (!UISettings::values.favorited_ids.contains(program_id)) {
+ UISettings::values.favorited_ids.append(program_id);
+ AddFavorite(program_id);
+ } else {
+ UISettings::values.favorited_ids.removeOne(program_id);
+ RemoveFavorite(program_id);
+ }
+ emit SaveConfig();
+}
+
+void GameListModel::AddFavorite(u64 program_id) {
+ auto* favorites_row = item(0);
+
+ for (int i = 1; i < rowCount() - 1; i++) {
+ const auto* folder = item(i);
+ for (int j = 0; j < folder->rowCount(); j++) {
+ if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
+ program_id) {
+ QList<QStandardItem*> list;
+ for (int k = 0; k < COLUMN_COUNT; k++) {
+ list.append(folder->child(j, k)->clone());
+ }
+ list[0]->setData(folder->child(j)->data(GameListItem::SortRole),
+ GameListItem::SortRole);
+ list[0]->setText(folder->child(j)->data(Qt::DisplayRole).toString());
+
+ favorites_row->appendRow(list);
+ return;
+ }
+ }
+ }
+}
+
+void GameListModel::RemoveFavorite(u64 program_id) {
+ auto* favorites_row = item(0);
+
+ for (int i = 0; i < favorites_row->rowCount(); i++) {
+ const auto* game = favorites_row->child(i);
+ if (game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) {
+ favorites_row->removeRow(i);
+ return;
+ }
+ }
+}
+
+void GameListModel::LoadCompatibilityList() {
+ QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")};
+
+ if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
+ LOG_ERROR(Frontend, "Unable to open game compatibility list");
+ return;
+ }
+
+ if (compat_list.size() == 0) {
+ LOG_WARNING(Frontend, "Game compatibility list is empty");
+ return;
+ }
+
+ const QByteArray content = compat_list.readAll();
+ if (content.isEmpty()) {
+ LOG_ERROR(Frontend, "Unable to completely read game compatibility list");
+ return;
+ }
+
+ const QJsonDocument json = QJsonDocument::fromJson(content);
+ const QJsonArray arr = json.array();
+
+ for (const QJsonValue& value : arr) {
+ const QJsonObject game = value.toObject();
+ const QString compatibility_key = QStringLiteral("compatibility");
+
+ if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) {
+ continue;
+ }
+
+ const int compatibility = game[compatibility_key].toInt();
+ const QString directory = game[QStringLiteral("directory")].toString();
+ const QJsonArray ids = game[QStringLiteral("releases")].toArray();
+
+ for (const QJsonValue& id_ref : ids) {
+ const QJsonObject id_object = id_ref.toObject();
+ const QString id = id_object[QStringLiteral("id")].toString();
+
+ compatibility_list.emplace(id.toUpper().toStdString(),
+ std::make_pair(QString::number(compatibility), directory));
+ }
+ }
+}
+
+void GameListModel::RefreshGameDirectory() {
+ ResetExternalWatcher();
+
+ if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
+ LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
+ QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
+ PopulateAsync(UISettings::values.game_dirs);
+ }
+}
+
+void GameListModel::RefreshExternalContent() {
+ if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
+ LOG_INFO(Frontend, "External content directory changed. Clearing metadata cache.");
+ QtCommon::Game::ResetMetadata(false);
+ QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
+ PopulateAsync(UISettings::values.game_dirs);
+ }
+}
+
+void GameListModel::ResetExternalWatcher() {
+ auto watch_dirs = external_watcher->directories();
+ if (!watch_dirs.isEmpty()) {
+ external_watcher->removePaths(watch_dirs);
+ }
+
+ for (const std::string& dir : Settings::values.external_content_dirs) {
+ external_watcher->addPath(QString::fromStdString(dir));
+ }
+}
+
+void GameListModel::OnUpdateThemedIcons() {
+ for (int i = 0; i < invisibleRootItem()->rowCount(); i++) {
+ QStandardItem* child = invisibleRootItem()->child(i);
+
+ const int icon_size = UISettings::values.folder_icon_size.GetValue();
+
+ switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
+ case GameListItemType::SdmcDir:
+ child->setData(
+ QIcon::fromTheme(QStringLiteral("sd_card"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ break;
+ case GameListItemType::UserNandDir:
+ case GameListItemType::SysNandDir:
+ child->setData(
+ QIcon::fromTheme(QStringLiteral("chip"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ break;
+ case GameListItemType::CustomDir: {
+ const UISettings::GameDir& game_dir =
+ UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
+ const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path))
+ ? QStringLiteral("folder")
+ : QStringLiteral("bad_folder");
+ child->setData(
+ QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
+ icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ break;
+ }
+ case GameListItemType::AddDir:
+ child->setData(
+ QIcon::fromTheme(QStringLiteral("list-add"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ break;
+ case GameListItemType::Favorites:
+ child->setData(
+ QIcon::fromTheme(QStringLiteral("star"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+void GameListModel::RetranslateUI() {
+ setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
+ setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
+ setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
+ setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
+ setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
+ setHeaderData(COLUMN_PLAY_TIME, Qt::Horizontal, tr("Play time"));
+}
+
+QFileSystemWatcher* GameListModel::GetWatcher() const {
+ return watcher;
+}
+
+const CompatibilityList& GameListModel::GetCompatibilityList() const {
+ return compatibility_list;
+}
+
+void GameListModel::SetFlat(bool flat) {
+ m_flat = flat;
+}