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authorBoiledElectricity <james.dellamorte@gmail.com>2026-06-16 16:20:02 +0200
committercrueter <crueter@eden-emu.dev>2026-06-16 16:20:02 +0200
commitce14fc91fb84c51650f57c059396756e1fc3c4cf (patch)
treefe4de221202edf705f3b5383054bbf0b79b7d4bc /src/qt_common/game_list/model.cpp
parentc27266c4cd5feabd01c8de89573c229a0ed5991d (diff)
[game_list] fix crash and flashing from the directory watcher (#4099)
So the game list watcher could rebuild the content providers (CreateFactories) while the populate worker was still scanning them, and the worker would walk a torn-down RegisteredCache and segfault in OpenFileOrDirectoryConcat. Fixed by stopping and joining the worker before rebuilding. On macOS the watcher also re-armed itself every populate. Re-adding the same paths makes QFileSystemWatcher re-emit directoryChanged (the FSEvent comes in async, so the blockSignals guard misses it), so it just kept refreshing and the list flashed forever. Now it only re-arms when the watched dirs actually changed. Also null-guarded OpenFileOrDirectoryConcat so a torn-down cache cant null-deref there. Related: https://github.com/eden-emulator/Issue-Reports/issues/336 Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4099 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Diffstat (limited to 'src/qt_common/game_list/model.cpp')
-rw-r--r--src/qt_common/game_list/model.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/qt_common/game_list/model.cpp b/src/qt_common/game_list/model.cpp
index 2f8deaa0c5..91ec80c525 100644
--- a/src/qt_common/game_list/model.cpp
+++ b/src/qt_common/game_list/model.cpp
@@ -57,6 +57,12 @@ void GameListModel::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
QThreadPool::globalInstance()->start(current_worker.get());
}
+void GameListModel::StopWorker() {
+ // ~GameListWorker sets stop_requested and blocks until run() finishes, so this returns only
+ // once the worker is no longer touching the content providers.
+ current_worker.reset();
+}
+
void GameListModel::WorkerEvent() {
current_worker->ProcessEvents(this);
}
@@ -202,6 +208,7 @@ void GameListModel::RefreshGameDirectory() {
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
+ StopWorker();
QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
PopulateAsync(UISettings::values.game_dirs);
}
@@ -210,6 +217,7 @@ void GameListModel::RefreshGameDirectory() {
void GameListModel::RefreshExternalContent() {
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "External content directory changed. Clearing metadata cache.");
+ StopWorker();
QtCommon::Game::ResetMetadata(false);
QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
PopulateAsync(UISettings::values.game_dirs);