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authorcrueter <crueter@eden-emu.dev>2026-06-02 04:08:24 +0200
committercrueter <crueter@eden-emu.dev>2026-06-02 04:08:24 +0200
commitcc8451f764979db23208dd5a55884cd62fd8b673 (patch)
tree5fe5dc8e28322f897492639e7c895d226f9bcdc5 /src/qt_common/qt_common.cpp
parent27189f39d2bf78c924475ac6ea2a79c3d6ec6d8a (diff)
[desktop] Rework game list to use MVP architecture (#4042)
Closes #3480 moves the game list model/worker/private stuff to qt_common for later use in QML - `qt_common/game_list/model.{cpp,h}` is the model - `yuzu/game/game_{grid,tree}.*` are the views - `yuzu/game/game_list.cpp` is the presenter This was done very lazily in a manner that "works" while largely maintaining existing structure as much as possible. Most of it is copy-paste, with some bonus reworks/cleanups thrown in. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4042 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/qt_common/qt_common.cpp')
-rw-r--r--src/qt_common/qt_common.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/qt_common/qt_common.cpp b/src/qt_common/qt_common.cpp
index 98de0a6317..b9b8caf6e8 100644
--- a/src/qt_common/qt_common.cpp
+++ b/src/qt_common/qt_common.cpp
@@ -5,6 +5,7 @@
#include "common/memory_detect.h"
#include "core/hle/service/filesystem/filesystem.h"
+#include "frontend_common/data_manager.h"
#include "hid_core/hid_core.h"
#include "network/network.h"
#include "qt_common.h"
@@ -27,6 +28,7 @@
#include <thread>
#include <JlCompress.h>
+#include <QPainter>
#if !defined(WIN32) && !defined(__APPLE__)
#include <qpa/qplatformnativeinterface.h>
@@ -307,4 +309,19 @@ void SetupHID() {
system->HIDCore().ReloadInputDevices();
}
+QString ReadableByteSize(qulonglong size) {
+ return QString::fromStdString(FrontendCommon::DataManager::ReadableBytesSize(size));
+}
+
+QPixmap CreateCirclePixmapFromColor(const QColor& color) {
+ QPixmap circle_pixmap(16, 16);
+ circle_pixmap.fill(Qt::transparent);
+ QPainter painter(&circle_pixmap);
+ painter.setRenderHint(QPainter::Antialiasing);
+ painter.setPen(color);
+ painter.setBrush(color);
+ painter.drawEllipse({circle_pixmap.width() / 2.0, circle_pixmap.height() / 2.0}, 7.0, 7.0);
+ return circle_pixmap;
+}
+
} // namespace QtCommon