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authorcrueter <crueter@eden-emu.dev>2025-10-07 01:32:09 +0200
committercrueter <crueter@eden-emu.dev>2025-10-07 01:32:09 +0200
commitbadd913bee87bde630e1e4d4c6182b027ed0830f (patch)
treefaeaea63ce74ad19571fe2755139b75b7ca73244 /src/qt_common/qt_content_util.cpp
parent6a4fa11ac3ad837caac5f6c305641f57fe4ecf73 (diff)
[desktop] fix save data location, orphaned profiles finder (#2678)
Previously, if the user had their NAND in a nonstandard location, profiles.dat would be read from the standard Eden path and thus return effectively garbage data. What this would result in is: - The Qt profile manager would be completely nonfunctional - "Open Save Data Location" would put you into the completely wrong place - Games would read from incorrect locations for their saves To solve this, I made it so that profiles.dat is re-read *after* QtConfig initializes. It's not the perfect solution, but it works. Additionally, this adds an orphaned profiles finder: - walks through the save folders in nand/user/save/000.../ - for each subdirectory, checks to see if profiles.dat contains a corresponding UUID - If not, the profile is "orphaned". It may contain legit save data, so let the user decide how to handle it (famous last words) - Empty profiles are just removed. If they really matter, they're instantly recreated anyways. The orphaned profiles check runs right *after* the decryption keys check, but before the game list ever gets populated Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2678 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Diffstat (limited to 'src/qt_common/qt_content_util.cpp')
-rw-r--r--src/qt_common/qt_content_util.cpp38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/qt_common/qt_content_util.cpp b/src/qt_common/qt_content_util.cpp
index e4625aa423..2f659cf1b2 100644
--- a/src/qt_common/qt_content_util.cpp
+++ b/src/qt_common/qt_content_util.cpp
@@ -1,8 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
+#include "qt_common/qt_game_util.h"
#include "qt_content_util.h"
#include "common/fs/fs.h"
+#include "core/hle/service/acc/profile_manager.h"
#include "frontend_common/content_manager.h"
#include "frontend_common/firmware_manager.h"
#include "qt_common/qt_common.h"
@@ -310,4 +312,40 @@ void VerifyInstalledContents() {
}
}
+void FixProfiles()
+{
+ // Reset user save files after config is initialized and migration is done.
+ // Doing it at init time causes profiles to read from the wrong place entirely if NAND dir is not default
+ // TODO: better solution
+ system->GetProfileManager().ResetUserSaveFile();
+ std::vector<std::string> orphaned = system->GetProfileManager().FindOrphanedProfiles();
+
+ // no orphaned dirs--all good :)
+ if (orphaned.empty())
+ return;
+
+ // otherwise, let the user know
+ QString qorphaned;
+
+ // max. of 8 orphaned profiles is fair, I think
+ // 33 = 32 (UUID) + 1 (\n)
+ qorphaned.reserve(8 * 33);
+
+ for (const std::string& s : orphaned) {
+ qorphaned += "\n" + QString::fromStdString(s);
+ }
+
+ QtCommon::Frontend::Critical(
+ tr("Orphaned Profiles Detected!"),
+ tr("UNEXPECTED BAD THINGS MAY HAPPEN IF YOU DON'T READ THIS!\n"
+ "Eden has detected the following save directories with no attached profile:\n"
+ "%1\n\n"
+ "Click \"OK\" to open your save folder and fix up your profiles.\n"
+ "Hint: copy the contents of the largest or last-modified folder elsewhere, "
+ "delete all orphaned profiles, and move your copied contents to the good profile.")
+ .arg(qorphaned));
+
+ QtCommon::Game::OpenSaveFolder();
+}
+
} // namespace QtCommon::Content