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authorMaranBr <maranbr@outlook.com>2025-09-16 18:42:48 +0200
committercrueter <crueter@eden-emu.dev>2025-09-16 18:42:48 +0200
commit19036c59b571056ac410d3ec46ca07cd08d28c9d (patch)
treedb1da045373dd04dae453f6b6f58fca46572855a /src/qt_common/shared_translation.cpp
parent80dfc3d76f918665f574f12b05f3e7c57271903e (diff)
[video_core] Simplify DMA options (#525)
This simplifies DMA options in a clearer and more objective way. Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/525 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
Diffstat (limited to 'src/qt_common/shared_translation.cpp')
-rw-r--r--src/qt_common/shared_translation.cpp15
1 files changed, 6 insertions, 9 deletions
diff --git a/src/qt_common/shared_translation.cpp b/src/qt_common/shared_translation.cpp
index 8f31e07154..cdc05e60e0 100644
--- a/src/qt_common/shared_translation.cpp
+++ b/src/qt_common/shared_translation.cpp
@@ -288,16 +288,14 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
"and safe to set at 16x on most GPUs."));
INSERT(Settings,
gpu_accuracy,
- tr("GPU Level:"),
+ tr("GPU Accuracy:"),
tr("Controls the GPU emulation accuracy.\nMost games render fine with Normal, but High is still "
"required for some.\nParticles tend to only render correctly with High "
- "accuracy.\nExtreme should only be used for debugging.\nThis option can "
- "be changed while playing.\nSome games may require booting on high to render "
- "properly."));
+ "accuracy.\nExtreme should only be used as a last resort."));
INSERT(Settings,
dma_accuracy,
- tr("DMA Level:"),
- tr("Controls the DMA precision accuracy. Higher precision can fix issues in some games, but it can also impact performance in some cases.\nIf unsure, leave it at Default."));
+ tr("DMA Accuracy:"),
+ tr("Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.\nIf unsure, leave this on Default."));
INSERT(Settings,
use_asynchronous_shaders,
tr("Use asynchronous shader building (Hack)"),
@@ -529,9 +527,8 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent)
translations->insert({Settings::EnumMetadata<Settings::DmaAccuracy>::Index(),
{
PAIR(DmaAccuracy, Default, tr("Default")),
- PAIR(DmaAccuracy, Normal, tr("Normal")),
- PAIR(DmaAccuracy, High, tr("High")),
- PAIR(DmaAccuracy, Extreme, tr("Extreme")),
+ PAIR(DmaAccuracy, Unsafe, tr("Unsafe (fast)")),
+ PAIR(DmaAccuracy, Safe, tr("Safe (stable)")),
}});
translations->insert(
{Settings::EnumMetadata<Settings::CpuAccuracy>::Index(),