diff options
| author | MaranBr <maranbr@outlook.com> | 2025-09-16 18:42:48 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-09-16 18:42:48 +0200 |
| commit | 19036c59b571056ac410d3ec46ca07cd08d28c9d (patch) | |
| tree | db1da045373dd04dae453f6b6f58fca46572855a /src/qt_common/shared_translation.cpp | |
| parent | 80dfc3d76f918665f574f12b05f3e7c57271903e (diff) | |
[video_core] Simplify DMA options (#525)
This simplifies DMA options in a clearer and more objective way.
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/525
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
Diffstat (limited to 'src/qt_common/shared_translation.cpp')
| -rw-r--r-- | src/qt_common/shared_translation.cpp | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/src/qt_common/shared_translation.cpp b/src/qt_common/shared_translation.cpp index 8f31e07154..cdc05e60e0 100644 --- a/src/qt_common/shared_translation.cpp +++ b/src/qt_common/shared_translation.cpp @@ -288,16 +288,14 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) "and safe to set at 16x on most GPUs.")); INSERT(Settings, gpu_accuracy, - tr("GPU Level:"), + tr("GPU Accuracy:"), tr("Controls the GPU emulation accuracy.\nMost games render fine with Normal, but High is still " "required for some.\nParticles tend to only render correctly with High " - "accuracy.\nExtreme should only be used for debugging.\nThis option can " - "be changed while playing.\nSome games may require booting on high to render " - "properly.")); + "accuracy.\nExtreme should only be used as a last resort.")); INSERT(Settings, dma_accuracy, - tr("DMA Level:"), - tr("Controls the DMA precision accuracy. Higher precision can fix issues in some games, but it can also impact performance in some cases.\nIf unsure, leave it at Default.")); + tr("DMA Accuracy:"), + tr("Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.\nIf unsure, leave this on Default.")); INSERT(Settings, use_asynchronous_shaders, tr("Use asynchronous shader building (Hack)"), @@ -529,9 +527,8 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent) translations->insert({Settings::EnumMetadata<Settings::DmaAccuracy>::Index(), { PAIR(DmaAccuracy, Default, tr("Default")), - PAIR(DmaAccuracy, Normal, tr("Normal")), - PAIR(DmaAccuracy, High, tr("High")), - PAIR(DmaAccuracy, Extreme, tr("Extreme")), + PAIR(DmaAccuracy, Unsafe, tr("Unsafe (fast)")), + PAIR(DmaAccuracy, Safe, tr("Safe (stable)")), }}); translations->insert( {Settings::EnumMetadata<Settings::CpuAccuracy>::Index(), |
