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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2021-04-05 22:25:22 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:26 -0400
commita4e7a41e7f7d0af4bd0187fddf68c4b6c7ca796f (patch)
treee5d818ae7dc1d0025bb115c7a63235d866e53286 /src/shader_recompiler/frontend/maxwell/translate/impl/integer_add.cpp
parent157952f809d71bbad7feea493169e845f3981779 (diff)
shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/integer_add.cpp')
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/integer_add.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/integer_add.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/integer_add.cpp
index 1493e18151..8ffd84867d 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/integer_add.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/integer_add.cpp
@@ -68,7 +68,6 @@ void IADD(TranslatorVisitor& v, u64 insn, IR::U32 op_b) {
} const iadd{insn};
const bool po{iadd.three_for_po == 3};
- const bool neg_a{!po && iadd.neg_a != 0};
if (!po && iadd.neg_b != 0) {
op_b = v.ir.INeg(op_b);
}