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authorDennys Kaluzny Pereira <64793570+protonnegativo@users.noreply.github.com>2026-11-02 15:05:40 -0300
committerDennys Kaluzny Pereira <64793570+protonnegativo@users.noreply.github.com>2026-11-02 17:13:08 -0300
commit80bfef8e0c5f9d3112424d04062afbe6c3968320 (patch)
tree14544e1e2970ddebd81278ce3d80e851d0d7a041 /src/tests/common/zstd_compression.cpp
parent62214094d6c698b70f51016e5c12af415f025be7 (diff)
input_common/sdl: only log motion capabilities when they change
On the Steam Deck the log was flooded with the same gyro message, over 3000 times in a single session. Motion capabilities are now only logged when they change, and the sensor restart interval grows exponentially (up to 64x) while the sensor keeps returning zeroed data. Tested with Pokemon Pokopia on the Steam Deck: from ~42 messages in 33s down to 1 for the whole session, controls working normally. Assisted-by: Claude Opus 5.5 (debugging, code, and drafting this message)
Diffstat (limited to 'src/tests/common/zstd_compression.cpp')
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