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| author | Morph <39850852+Morph1984@users.noreply.github.com> | 2022-07-06 01:33:17 -0400 |
|---|---|---|
| committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2022-07-06 01:33:17 -0400 |
| commit | 16213b1deed69854495f2582745ade4e36de3815 (patch) | |
| tree | 45523f13b10407e1a22a9917a5102995c602dde7 /src/tests/core/core_timing.cpp | |
| parent | bbc368882c7052e28f3cd510f0e1bc0481703b1c (diff) | |
gpu_thread: Use the previous MPSCQueue implementation
The bounded MPSCQueue implementation causes crashes in Fire Emblem Three Houses, use the previous implementation for now.
Diffstat (limited to 'src/tests/core/core_timing.cpp')
0 files changed, 0 insertions, 0 deletions
