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authorMorph <39850852+Morph1984@users.noreply.github.com>2022-07-06 01:33:17 -0400
committerMorph <39850852+Morph1984@users.noreply.github.com>2022-07-06 01:33:17 -0400
commit16213b1deed69854495f2582745ade4e36de3815 (patch)
tree45523f13b10407e1a22a9917a5102995c602dde7 /src/tests/core/core_timing.cpp
parentbbc368882c7052e28f3cd510f0e1bc0481703b1c (diff)
gpu_thread: Use the previous MPSCQueue implementation
The bounded MPSCQueue implementation causes crashes in Fire Emblem Three Houses, use the previous implementation for now.
Diffstat (limited to 'src/tests/core/core_timing.cpp')
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