aboutsummaryrefslogtreecommitdiff
path: root/src/tests/core/internal_network
diff options
context:
space:
mode:
authorcirakg <cirakg@cirakg.xyz>2026-11-03 01:08:49 +0100
committercirakg <cirakg@cirakg.xyz>2026-11-03 01:08:49 +0100
commit01090e8e44d8d64bb5839f8d842bdd3028447608 (patch)
treee56778eb8fce5b70047a94e739e65e33648d9104 /src/tests/core/internal_network
parenta7e03702c10290dd46bc40e46599729510eda458 (diff)
tests: cover room ProxySocket receives and the LDN join handshake
Add unit tests for the room LAN fixes in this branch. The socket tests check datagram truncation, TCP remainders and peeks, timeouts, wakeups on close and on a new packet, and stream behavior with the default protocol. The LDN tests check that a join waits for the host's reply, rejects bad or duplicate joins, ignores late replies and uses fresh identities. Assisted-by: Sol (LDN join tests) Assisted-by: Claude Opus 5.5 (room socket tests)
Diffstat (limited to 'src/tests/core/internal_network')
-rw-r--r--src/tests/core/internal_network/socket_proxy.cpp231
1 files changed, 231 insertions, 0 deletions
diff --git a/src/tests/core/internal_network/socket_proxy.cpp b/src/tests/core/internal_network/socket_proxy.cpp
new file mode 100644
index 0000000000..d97d7d5102
--- /dev/null
+++ b/src/tests/core/internal_network/socket_proxy.cpp
@@ -0,0 +1,231 @@
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include <array>
+#include <chrono>
+#include <thread>
+
+#include <catch2/catch_test_macros.hpp>
+
+#include "common/socket_types.h"
+#include "common/zstd_compression.h"
+#include "core/internal_network/socket_proxy.h"
+
+namespace {
+
+void BindSocket(Network::ProxySocket& socket, Network::Protocol protocol) {
+ const auto type =
+ protocol == Network::Protocol::TCP ? Network::Type::STREAM : Network::Type::DGRAM;
+ REQUIRE(socket.Initialize(Network::Domain::INET, type, protocol) == Network::Errno::SUCCESS);
+ REQUIRE(socket.Bind({.family = Network::Domain::INET,
+ .ip = {192, 168, 1, 1},
+ .portno = 35000}) == Network::Errno::SUCCESS);
+}
+
+template <std::size_t N>
+void QueuePacket(Network::ProxySocket& socket, Network::Protocol protocol,
+ const std::array<u8, N>& payload) {
+ Network::ProxyPacket packet{};
+ packet.local_endpoint = {.family = Network::Domain::INET,
+ .ip = {192, 168, 1, 2},
+ .portno = 35000};
+ packet.remote_endpoint = {.family = Network::Domain::INET,
+ .ip = {192, 168, 1, 1},
+ .portno = 35000};
+ packet.protocol = protocol;
+ packet.data = Common::Compression::CompressDataZSTDDefault(payload.data(), payload.size());
+ socket.HandleProxyPacket(packet);
+}
+
+} // namespace
+
+TEST_CASE("Room UDP sockets receive queued datagrams with recv", "[core][sockets]") {
+ Network::ProxySocket socket;
+ BindSocket(socket, Network::Protocol::UDP);
+ REQUIRE(socket.SetNonBlock(true) == Network::Errno::SUCCESS);
+
+ const std::array<u8, 4> payload{1, 2, 3, 4};
+ QueuePacket(socket, Network::Protocol::UDP, payload);
+
+ std::array<u8, 4> received{};
+ const auto [count, error] = socket.Recv(0, received);
+ REQUIRE(error == Network::Errno::SUCCESS);
+ REQUIRE(count == payload.size());
+ REQUIRE(received == payload);
+
+ const auto [empty_count, empty_error] = socket.Recv(0, received);
+ REQUIRE(empty_count == -1);
+ REQUIRE(empty_error == Network::Errno::AGAIN);
+}
+
+TEST_CASE("Room sockets peek without consuming", "[core][sockets]") {
+ Network::ProxySocket socket;
+ BindSocket(socket, Network::Protocol::UDP);
+ REQUIRE(socket.SetNonBlock(true) == Network::Errno::SUCCESS);
+
+ const std::array<u8, 4> payload{1, 2, 3, 4};
+ QueuePacket(socket, Network::Protocol::UDP, payload);
+
+ std::array<u8, 4> received{};
+ REQUIRE(socket.Recv(Network::FLAG_MSG_PEEK, received) ==
+ std::pair<s32, Network::Errno>{4, Network::Errno::SUCCESS});
+ REQUIRE(socket.Recv(0, received) == std::pair<s32, Network::Errno>{4, Network::Errno::SUCCESS});
+ REQUIRE(received == payload);
+ REQUIRE(socket.Recv(0, received).second == Network::Errno::AGAIN);
+}
+
+TEST_CASE("Room UDP sockets truncate oversized datagrams", "[core][sockets]") {
+ Network::ProxySocket socket;
+ BindSocket(socket, Network::Protocol::UDP);
+ REQUIRE(socket.SetNonBlock(true) == Network::Errno::SUCCESS);
+
+ QueuePacket(socket, Network::Protocol::UDP, std::array<u8, 4>{1, 2, 3, 4});
+
+ std::array<u8, 2> received{};
+ REQUIRE(socket.Recv(0, received) == std::pair<s32, Network::Errno>{2, Network::Errno::SUCCESS});
+ REQUIRE(received == std::array<u8, 2>{1, 2});
+ REQUIRE(socket.Recv(0, received).second == Network::Errno::AGAIN);
+}
+
+TEST_CASE("Room TCP sockets keep the unread part of a packet", "[core][sockets]") {
+ Network::ProxySocket socket;
+ BindSocket(socket, Network::Protocol::TCP);
+ REQUIRE(socket.SetNonBlock(true) == Network::Errno::SUCCESS);
+
+ QueuePacket(socket, Network::Protocol::TCP, std::array<u8, 6>{1, 2, 3, 4, 5, 6});
+
+ std::array<u8, 4> received{};
+ REQUIRE(socket.Recv(0, received) == std::pair<s32, Network::Errno>{4, Network::Errno::SUCCESS});
+ REQUIRE(received == std::array<u8, 4>{1, 2, 3, 4});
+ REQUIRE(socket.Recv(0, received) == std::pair<s32, Network::Errno>{2, Network::Errno::SUCCESS});
+ REQUIRE(received[0] == 5);
+ REQUIRE(received[1] == 6);
+ REQUIRE(socket.Recv(0, received) == std::pair<s32, Network::Errno>{0, Network::Errno::SUCCESS});
+}
+
+TEST_CASE("Room TCP sockets read a packet in small parts and peek at the unread part",
+ "[core][sockets]") {
+ Network::ProxySocket socket;
+ BindSocket(socket, Network::Protocol::TCP);
+ REQUIRE(socket.SetNonBlock(true) == Network::Errno::SUCCESS);
+
+ QueuePacket(socket, Network::Protocol::TCP, std::array<u8, 5>{1, 2, 3, 4, 5});
+ QueuePacket(socket, Network::Protocol::TCP, std::array<u8, 2>{6, 7});
+
+ std::array<u8, 2> received{};
+ REQUIRE(socket.Recv(0, received) == std::pair<s32, Network::Errno>{2, Network::Errno::SUCCESS});
+ REQUIRE(received == std::array<u8, 2>{1, 2});
+ REQUIRE(socket.Recv(Network::FLAG_MSG_PEEK, received) ==
+ std::pair<s32, Network::Errno>{2, Network::Errno::SUCCESS});
+ REQUIRE(received == std::array<u8, 2>{3, 4});
+ REQUIRE(socket.Recv(0, received) == std::pair<s32, Network::Errno>{2, Network::Errno::SUCCESS});
+ REQUIRE(received == std::array<u8, 2>{3, 4});
+ REQUIRE(socket.Recv(0, received) == std::pair<s32, Network::Errno>{1, Network::Errno::SUCCESS});
+ REQUIRE(received[0] == 5);
+ REQUIRE(socket.Recv(0, received) == std::pair<s32, Network::Errno>{2, Network::Errno::SUCCESS});
+ REQUIRE(received == std::array<u8, 2>{6, 7});
+}
+
+TEST_CASE("Room TCP sockets report an empty queue as end of stream", "[core][sockets]") {
+ Network::ProxySocket socket;
+ BindSocket(socket, Network::Protocol::TCP);
+
+ std::array<u8, 4> received{};
+ const auto start = std::chrono::steady_clock::now();
+ REQUIRE(socket.Recv(0, received) == std::pair<s32, Network::Errno>{0, Network::Errno::SUCCESS});
+ REQUIRE(std::chrono::steady_clock::now() - start < std::chrono::seconds{1});
+}
+
+TEST_CASE("Blocking room sockets wait for packets and time out with EAGAIN", "[core][sockets]") {
+ Network::ProxySocket socket;
+ BindSocket(socket, Network::Protocol::UDP);
+ REQUIRE(socket.SetRcvTimeo(50) == Network::Errno::SUCCESS);
+
+ std::array<u8, 4> received{};
+ const auto start = std::chrono::steady_clock::now();
+ REQUIRE(socket.Recv(0, received) == std::pair<s32, Network::Errno>{-1, Network::Errno::AGAIN});
+ REQUIRE(std::chrono::steady_clock::now() - start >= std::chrono::milliseconds{50});
+
+ REQUIRE(socket.SetRcvTimeo(5000) == Network::Errno::SUCCESS);
+ const std::array<u8, 4> payload{1, 2, 3, 4};
+ std::jthread sender([&socket, &payload] {
+ std::this_thread::sleep_for(std::chrono::milliseconds{20});
+ QueuePacket(socket, Network::Protocol::UDP, payload);
+ });
+ REQUIRE(socket.Recv(0, received) == std::pair<s32, Network::Errno>{4, Network::Errno::SUCCESS});
+ REQUIRE(received == payload);
+}
+
+TEST_CASE("Closing a room socket wakes a blocked recv and drops queued packets", "[core][sockets]") {
+ Network::ProxySocket socket;
+ BindSocket(socket, Network::Protocol::UDP);
+ REQUIRE(socket.SetRcvTimeo(5000) == Network::Errno::SUCCESS);
+
+ std::array<u8, 4> received{};
+ const auto start = std::chrono::steady_clock::now();
+ std::jthread closer([&socket] {
+ std::this_thread::sleep_for(std::chrono::milliseconds{20});
+ socket.Close();
+ });
+ REQUIRE(socket.Recv(0, received) == std::pair<s32, Network::Errno>{-1, Network::Errno::BADF});
+ REQUIRE(std::chrono::steady_clock::now() - start < std::chrono::seconds{1});
+ closer.join();
+
+ Network::ProxySocket queued;
+ BindSocket(queued, Network::Protocol::UDP);
+ QueuePacket(queued, Network::Protocol::UDP, std::array<u8, 4>{1, 2, 3, 4});
+ REQUIRE(queued.Close() == Network::Errno::SUCCESS);
+ QueuePacket(queued, Network::Protocol::UDP, std::array<u8, 4>{5, 6, 7, 8});
+ REQUIRE(queued.Recv(0, received) == std::pair<s32, Network::Errno>{-1, Network::Errno::BADF});
+}
+
+TEST_CASE("Room stream sockets with the default protocol keep stream behavior", "[core][sockets]") {
+ // socket(AF_INET, SOCK_STREAM, 0) leaves the protocol unspecified
+ Network::ProxySocket socket;
+ REQUIRE(socket.Initialize(Network::Domain::INET, Network::Type::STREAM,
+ Network::Protocol::Unspecified) == Network::Errno::SUCCESS);
+ REQUIRE(socket.Bind({.family = Network::Domain::INET,
+ .ip = {192, 168, 1, 1},
+ .portno = 35000}) == Network::Errno::SUCCESS);
+ REQUIRE(socket.SetRcvTimeo(1000) == Network::Errno::SUCCESS);
+
+ std::array<u8, 2> received{};
+ const auto start = std::chrono::steady_clock::now();
+ REQUIRE(socket.Recv(0, received) == std::pair<s32, Network::Errno>{0, Network::Errno::SUCCESS});
+ REQUIRE(std::chrono::steady_clock::now() - start < std::chrono::milliseconds{500});
+
+ QueuePacket(socket, Network::Protocol::Unspecified, std::array<u8, 4>{1, 2, 3, 4});
+ REQUIRE(socket.Recv(0, received) == std::pair<s32, Network::Errno>{2, Network::Errno::SUCCESS});
+ REQUIRE(received == std::array<u8, 2>{1, 2});
+ REQUIRE(socket.Recv(0, received) == std::pair<s32, Network::Errno>{2, Network::Errno::SUCCESS});
+ REQUIRE(received == std::array<u8, 2>{3, 4});
+}
+
+TEST_CASE("One room packet wakes every blocked peek reader", "[core][sockets]") {
+ Network::ProxySocket socket;
+ BindSocket(socket, Network::Protocol::UDP);
+ REQUIRE(socket.SetRcvTimeo(2000) == Network::Errno::SUCCESS);
+
+ // Catch2 assertions are not thread-safe here, so the readers only record their results
+ std::array<std::pair<s32, Network::Errno>, 2> results{};
+ std::array<std::chrono::steady_clock::time_point, 2> finished{};
+ std::chrono::steady_clock::time_point queued{};
+ {
+ std::array<std::jthread, 2> readers;
+ for (std::size_t i = 0; i < readers.size(); ++i) {
+ readers[i] = std::jthread([&socket, &results, &finished, i] {
+ std::array<u8, 4> peeked{};
+ results[i] = socket.Recv(Network::FLAG_MSG_PEEK, peeked);
+ finished[i] = std::chrono::steady_clock::now();
+ });
+ }
+ std::this_thread::sleep_for(std::chrono::milliseconds{50});
+ queued = std::chrono::steady_clock::now();
+ QueuePacket(socket, Network::Protocol::UDP, std::array<u8, 4>{1, 2, 3, 4});
+ }
+
+ for (std::size_t i = 0; i < results.size(); ++i) {
+ REQUIRE(results[i] == std::pair<s32, Network::Errno>{4, Network::Errno::SUCCESS});
+ REQUIRE(finished[i] - queued < std::chrono::milliseconds{1000});
+ }
+}