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| author | xbzk <xbzk@eden-emu.dev> | 2026-10-26 17:24:45 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-10-26 17:24:45 +0100 |
| commit | 5239cbe2a78d6533e3541a71c4d3c723818dcb6e (patch) | |
| tree | 711748e24c28eebcd6848cb23f9c582ad63ac517 /src/tests/core/native_gpu_characteristics.cpp | |
| parent | 0e11fe8b5e3d3b563946726ed06cb44b2bf5ccb3 (diff) | |
[nce] handles duplicate NCE interrupts (#4530)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
-------------------
Another crash observed in Ender Magnolia: A deadlock caused between CPUCore_0/GPU/GPUFencingThread.
CPUCore_0 waits for GPU work inside the NCE fault handler
GPU waits for the syncpoint mutex
GPUFencingThread holds that mutex while waiting for CPUCore_0 NCE interrupt lock
The fix makes duplicate interrupts return before acquiring the lock, while the first request keeps its original behavior.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4530
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Diffstat (limited to 'src/tests/core/native_gpu_characteristics.cpp')
0 files changed, 0 insertions, 0 deletions
