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authorDuck912 <350528965+Duck912@users.noreply.github.com>2026-11-01 16:18:35 -0500
committerDuck912 <350528965+Duck912@users.noreply.github.com>2026-11-01 21:54:48 -0500
commit2b8002474d25897ced2f7787ab68f39971c6b05a (patch)
treee891a58f1046e33b6cbb9dce379c2cb67faffe51 /src/tests/core/program_metadata.cpp
parent18b0671e1b640fc3cbca565c39f5a69a287ede9b (diff)
shader: lower more integer forms
Forms Fire Emblem: Fortune's Weave's shaders use that the lowering rejected, mostly 64-bit address and index arithmetic: - ISETP.EX: EQ/NE as the high comparison ANDed/ORed with the low words' predicate, unsigned LT/LE/GT/GE as (hi < or > hi) || (hi == hi && low). - IMAD.HI signed (bit 73), and with a constant buffer multiplier (0xa27). - IMAD.X Rd, Ra, 1, Rc, Pn (an add with carry). - IADD3.X with a register first source or a uniform operand, and IADD3 with a uniform operand and a carry out. - LEA.HI.X (carry in) with a register base, and LEA.HI.X.SX32 with a constant base. - SHF with a constant buffer shift amount (0xa19). - IMNMX with a negative immediate. - F2I.FTZ.U64.TRUNC (0x311). Assisted-by: Claude Opus 5.5 (debugging, implementation and drafting) Signed-off-by: duck912 <350528965+Duck912@users.noreply.github.com> Signed-off-by: Duck912 <350528965+Duck912@users.noreply.github.com>
Diffstat (limited to 'src/tests/core/program_metadata.cpp')
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